- The color of the "mask_gen" mesh has been reworked to better match the original.
No way.
The
mask_gen material should be identical to the surrounding material.
(see top render from SketchFab)Our mask_gen has a material similar to its surroundings but we're using roughness maps as specular maps, and therefore our materials appear as glossy metal rather than dull metal.
(see bottom render by ObjReader) But it still looks like a veritable metal of similar physical characteristics.
From what I can see in your render, your mask_gen looks as if it is blued like a handgun barrel similar to the objective lens hoods, which isn't "original" at all IMHO.