Mike
If you unload the gem stone animation, then the memory footprint should be much lower.
The gem stone animation is one of the biggest i have, 30000×500 pixels in 32-bit, go figure.
It is used for stress test purpose, but in the final version you will be able to select another animation, or even none.
I could also load/unload animation while playing a media.
I plan also to add D&D to browse for image collection.
I have not found yet how to unload Media Foundation from memory, next on my todo list.