ObjReader Community
WIP => WIP => Topic started by: Patrice Terrier on February 16, 2018, 08:31:03 pm
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Here is my new WIP 3D model.
After countless hours of work 4350393 indices only ;)
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Cool! :)
But where's the promised 17M indices stress test? ;)
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The original 17 M c4d model was full of errors, i still have it, but there is no comparison with what i have done.
Here is the link to the original.
https://www.cinema4dtutorial.net/?p=3181
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Here is the pre-release version, to have a backup on the cloud ;)
UPD
I found the true original.
The author is FABIO PASSARO, the model was created in 2005 using Lightwave Version 8.2
http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=218&p13_fileid=639
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Actually the link says it was a LightWave conversion of a yet earlier Imperial Star Destroyer .MAX model by someone called Fractalsponge, with new lights and textures added...
Your WIP is very, very cool!
Can you send me the original .LWS/.LWO file, please? I'm not registered with that site. I wonder if it might still have the original textures.
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Patrice,
That model is absolutely glorious in both implementations, yours and original. But no, I found nothing special. I was hoping for some normal maps but found nothing of importance. Probably I'll still try and use one of the original diffuse maps as a specular map but that isn't for sure. Anyway, that would need slightly brighter materials and a nearby sun or thermonuclear blast of a supernova to light the scene...
I also like your jets solution, it does look spectacular.
I found one minor spot of z-buffer fighting. (see the picture below) Probably not much to speak of but it's one of the front planes and it catches my eye as I'm zooming in on/out of the scene...
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Indeed, this specific mesh is misaligned, and it needs a slight rotation along the z-axe.
You couldn't image all the z-buffer i had to fix on that mode,l that has been translated multiple times from one format to another ???
For now i shall move it to my back burner for a couple days.
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Here is the (completly reworked) release candidate version...
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Looks ... imperially majestic! :)
Can you try and make the three bigger jets (the ones with blue plasma) look from the outside as if they were emissive red-hot with high temperature, like the jets of Elon Musk's Falcon-9 when climbing up its trajectory?
(https://ichef-1.bbci.co.uk/news/640/cpsprodpb/B93C/production/_90002474_spacex_falcon9_1920spacex.jpg)
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One more thing: it seems like there are issues with texturing the bottom hangar insides. Some panels have their texture scale different from the others, and one complete smaller side of the hangar has its texture unwrap projection entirely wrong (zero area texture polies). You can tell it by the bumps stretched into parallel lines across the entire wall.
Are you still using your Photoshop to map the textures? It seems to fail with the task, if yes. I bet your C4D has an own built-in texture editor (or a professional plug-in) to do it much better. The entire main_hangar mesh (see below) should be UV mapped as a capped cylinder to maintain a uniform texture scale all around its side walls and the roof. You won't be able to do it correctly with planar side or top/bottom only projections on a mesh that you can't or won't split into discrete planar sub-meshes...
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Patrice,
Zipped below please find the hangar_main mesh re-mapped using capped cylinder UV unwrap. You can squeeze (import) it into C4D in place of the original hangar_main mesh. It will look almost faultless.
Both Objector and ObjReaderVBA display it correctly, however ObjReaderVBO has obvious issues with tex coords in its GL_TEXTURE2 unit. (see pictures below)
I'm not feeling well today so I can't look into the matter immediately, but I'll certainly fix it shortly enough.
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Thanks for the mesh.
However i have reworked the hangar completly.
I did use also a new propulsor engine, coming from a galaxy far far away...
I wish you a prompt recovery my friend...
PS: I have added the tooltip style to the ListView and changed in the about dialog "version 2.02" to "version 2.5"
I shall wait for your fix on tex coordinates before posting the update.
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Re: propulsors
AWESOME... :)
Re: hangar
Can't see from where I am, if the hangar is still textured? ;)
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No the hangar is not textured anymore, that didn't make much sense anyway to this level of details.
download the model to beter see the effect on the propulsor
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Aha! Thanks!
I was simply hypnotized by the propulsors and overlooked the zip! :D