Here we are…
I did from my best to preserve the individual .fbx meshes, while using the same single texture.
We should use another wallpaper, because indeed it is a static model (not flying).
Note: If you want you can animate the rotors, look at the end of the .mtl file, but then the main rotor blades should be reworked, i already fixed the space between the main and rear rotor, because in the real world the one from the original .fbx will probably get broken