Okay, here's a test build of OR with an ordinary no-MSAA FBO and zero MSAA in its on-screen window. Of course the models look jagged but the low GPU usage leaves us a lot of headroom to try FXAA and CSAA "for size".
I'm observing a
dramatic improvement in animation smoothness at
30FPS (Turbo Off) and
Use framebuffers On settings. In fact, it's so smooth as if I'm sitting in an iMax movie theater watching Avatar!
Simpler shaders run for me at a negligible 8 to 10% usage, and harder ones like Canyon, TinyClouds, Aurora, Pegasus etc., at a bearable 50 to 80% usage
full screen, absolutely smooth. The only shader that's perfectly smooth only in a windowed mode is of course Protean. When maximized, its FPS drops to 20, usage skyrockets to 100%, and it starts to jerk heavily.
I'm adding a video to support my words. Try out the binary with the same settings (30FPS/FBO On) on your platforms (the more of them the better) and send me a Canyon video at any resolution but of the same duration, for me to evaluate objectively how good or bad things are on your nVidia.
Don't run Star or Tori as they'll crash your app. Tori is an ugly one and I'll dump it not even bothering to debug, while Star refuses to run in that simple FBO and needs more attention to fix.