ObjReader Community
WIP => WIP => Topic started by: Patrice Terrier on August 10, 2019, 06:14:10 pm
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I am working on this model from Rust Shake
https://www.artstation.com/artwork/Z5DlqX
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Are you going to design your own texture set?
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Yes, because there was none provided, and i am thinking of using something like Raven.
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Here is a preview using my own texture set.
I did put the c4d's render view screen shot, as a matter of comparison (see the glow effect post processing for the cyan front light).
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The textures look very nice indeed in both incarnations! :)
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Indeed there are 2 versions, one posted on Sketchfab (using the exported .dae format), and an older one from ArtStation (exported in .fbx format).
The problem with the .dae version is the use of different materials for the same meshes, causing overlapping conflicts.
I was forced to import the .dae into Accustrans, and save it as an .obj file, because C4D was unable to process the original Sketchfab file correctly. Once converted to .obj with Accustrans, i had to get rid of all overlapping meshes and sort out the many normal errors with C4D.
I have completed most of this tedious work, and i should be able to produce a custom texture set for the Sketchfab version, this is what i am working on right now ::)
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And here is the reworked Sketfchfab version, with all oddities removed 8)
(BTW, the OR web site FTP problem has been sorted out)
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Incredible! :o
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My friend,
Both models are absolutely flawless, thank you very much for sharing!
I'd also put an antenna on top of both roofs and then the only other thing that the vehicles would be missing would be a Mad Max behind each steering wheel! :D
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For the military version ... :)
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!!! COOL !!! 8)
:)
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The military version has been released.
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The sketchfab version has been released.
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Excellent!