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ObjReader & 3D Collection => Get ObjReader & Documentation => Topic started by: Patrice Terrier on October 12, 2026, 06:12:02 pm

Title: Objreader64 Version 5.00
Post by: Patrice Terrier on October 12, 2026, 06:12:02 pm
ObjReader 5.00 - sneak preview

Skeletal animation comes to OR

Until now, OR animated meshes with its own .mtl directives (#rotate, #pulse, #inflate, #move...).
Version 5.00 adds true bone / skin animation, the same kind you see on Sketchfab,
fully computed on the GPU, while keeping the Wavefront spirit of OR.

How it works

Animation > Skeletal Animation
Code: [Select]
#skeletal 2

Works everywhere in OR

Shader backgrounds: save the view
Code: [Select]
#wallpaper @73tGzB.shc
#shaderpose 0.2315 0.3860

Still OR

Test lab: the Mixamo astronaut (538,589 vertices, 72 bones, 3 clips), walking in front of an audio-synced .shc sky.


Download the Sneak preview (https://www.zapsolution.com/FreeBasic/OR_5.00.zip)

Unzip, then use RunMe.bat


Title: Re: Objreader64 Version 5.00
Post by: Patrice Terrier on October 15, 2026, 08:44:53 am
ObjReader 5.00 - What's new

(https://www.zapsolution.com/FreeBasic/HELMET.ORB.png)

SKELETAL ANIMATION (new)
Code: [Select]
#skeletal n   (1..n, clip to play first)(https://www.zapsolution.com/FreeBasic/ASTRONAUT.ORB.png)

ORBTOOL (GLB -> ORB converter)

EXPORT .ORB TO .MTL/.OBJ

SHADER BACKGROUNDS (.shc)
Code: [Select]
#shaderpose x y   (shader orientation, kept in any window size or full screen)
COMPATIBILITY / FIXES

SIZE (byte hunting)
Special thanks to UEZ for testing on Intel hardware and for spotting the silent crash on exit.