ObjReader Community

WIP => WIP => Topic started by: Michael Lobko-Lobanovsky on June 13, 2019, 03:09:05 pm

Title: (Im)practical CSAA?
Post by: Michael Lobko-Lobanovsky on June 13, 2019, 03:09:05 pm
Patrice, you know what?

I did CSAA all right! 8)

And frankly, 16xQ (a.k.a. quality) CSAA is the best AA I've ever seen on my monitors -- definitely better and smoother than 32x MSAA.

But only look at those horrific FPS and GPU usage readings!!! CSAA uses renderbuffer blitting similar to MSAA and is therefore far too heavy for animations. :'(

So, do we drop CSAA altogether or do we keep it for super-HQ renders of static meshes and backgrounds?
Title: Re: (Im)practical CSAA?
Post by: Patrice Terrier on June 13, 2019, 05:16:57 pm
My first preference is to produce the best output for the core 3d meshes, animation is an extra bonus to enhance a specific model, and is less important.

Title: Re: (Im)practical CSAA?
Post by: Michael Lobko-Lobanovsky on June 13, 2019, 06:19:47 pm
(https://pa1.narvii.com/6795/6f471265debc2d9362ef88dc905c98c1db28bdac_hq.gif)
Title: Re: (Im)practical CSAA?
Post by: Michael Lobko-Lobanovsky on June 13, 2019, 06:24:53 pm
In fact, CSAA is very, very neat and smooth but fantastically crisp at the same time. It's gonna be a perfect match to your best models. :)