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WIP => WIP => Topic started by: Patrice Terrier on July 03, 2019, 07:46:20 pm

Title: USS Shenzhou
Post by: Patrice Terrier on July 03, 2019, 07:46:20 pm
Mike

Could you export the Blender textures from this model ?
https://www.blendswap.com/blends/view/89612

See the attached screen shot of what i have done so far with my own texture set.
Title: Re: USS Shenzhou
Post by: Michael Lobko-Lobanovsky on July 03, 2019, 08:20:21 pm
Patrice,

My new free download quota of another 20 blends will become effective as of July 16th (4 weeks after I used up my June quota).

Please send me the original .blend file now for me to be able to fulfill your request.
Title: Re: USS Shenzhou
Post by: Patrice Terrier on July 03, 2019, 08:35:45 pm
Here it is...
Title: Re: USS Shenzhou
Post by: Michael Lobko-Lobanovsky on July 03, 2019, 08:59:23 pm
Here are the textures, Patrice.

There were only two of them embedded and referenced in the model.

(Please see my response to your new engines WIP!)
Title: Re: USS Shenzhou
Post by: Patrice Terrier on July 03, 2019, 09:26:51 pm
Thank you!
Title: Re: USS Shenzhou
Post by: Patrice Terrier on July 04, 2019, 07:51:32 pm
Here is my USS Shenzhou textured.

Note: I haven't used the blender texture set, that served me only for a guidance
Title: Re: USS Shenzhou
Post by: Michael Lobko-Lobanovsky on July 05, 2019, 02:18:09 am
Wow, it looks very impressive! 8)
Title: Re: USS Shenzhou
Post by: Michael Lobko-Lobanovsky on July 05, 2019, 01:37:19 pm
The final model looks pretty neat and very well textured. Thanks a lot for sharing! :)
Title: Re: USS Shenzhou
Post by: Patrice Terrier on July 05, 2019, 01:49:14 pm
Quote
and very well textured

"teinté dans la masse", using the same unique AO for the whole mesh, and splitting the hull into 3 distinct parts, plus the red splitted out of each of the 3 grayed sections.
This technic is more complex than using a single texture, but produces much better result, especially when looking the bands with a tangential deflection angle.