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SDK programming => 64-bit SDK programming => Topic started by: Patrice Terrier on June 02, 2023, 11:42:05 am

Title: OpenGL texture animation
Post by: Patrice Terrier on June 02, 2023, 11:42:05 am
This C++ 64-bit Visual Studio 2022 demo, is the transcription of a WinDev project writtten in 2021,
and posted on the PC-Soft repository here:
https://repository.windev.com/resource.awp?file_id=281474976711144;glimage-opengl-textures (https://repository.windev.com/resource.awp?file_id=281474976711144;glimage-opengl-textures)

The animated textures are stored in \X64\Release\resource folder

Description
As soon as you start OpenGL programming, it is essential to be able to use quality textures.
Mipmapping, variable opacity, anti-aliasing are all techniques used to produce professional quality 3D renderings.
GDImage supports all of these techniques to produce textures of any size, from the following image formats:
tga, dds, bmp, tif, tiff, dib, gif, ico, jpg, jpeg, png.

You can change the texture on the fly using Explorer's drag and drop.
The window has 2 textures, one for the fixed background and the other opaque or using variable opacity which can be manipulated with the mouse.

Note: The default texture is using a GDImage PNG animation.

(http://www.objreader.com/download/images/GLanim.jpg)