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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Patrice Terrier on Today at 10:50:06 am »
I have added a new meta-command into ObjReader

#AlphaToCoverage
(enable GL_SAMPLE_ALPHA_TO_COVERAGE_ARB).

I shall post a new ObjReader64 version to render correctly the transparent roof of the new Onyx model (sorry for the inconvenience).
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Patrice Terrier on December 10, 2017, 07:09:14 pm »
Preview...

I have just completed the interior, however still much work to do.

Here is the original model i started with... 8)
https://free3d.com/3d-model/peogeot-onyx-62808.html
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Michael Lobko-Lobanovsky on December 08, 2017, 09:39:48 pm »
Sure Patrice,

I got it as well as a few other updated models that you uploaded later. I usually lurk without logging in, but if I see a new picture you post when updating a model, I do log in and download it for my enjoyment. :)

[Edit] On taking another glance at SkyHawk, I have the following suggestions:

1. I have an impression that the diffuse map has been purposefully degraded by the original author:
  • Flaps (ailerons) of the both wings' tops and both sides of the tail are of incorrect (somewhat more grayish) color as compared to the rest of aircraft and IMHO should be corrected in Photoshop;
  • Left wing top and left side of the hull have rectangular areas that are slightly brighter than the rest of aircraft. I think those should be corrected too.
2. Pilot's seat front is clearly mapped incorrectly (obviously has zero area between the left and right sides of the front poly) and should be remapped.
3. There are small clusters of tris on top of gun turrets on both wings close to the cockpit that have incorrect (brighter) normals.
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Patrice Terrier on December 08, 2017, 07:09:06 pm »
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Michael Lobko-Lobanovsky on December 08, 2017, 01:13:39 am »
nice to see you again  :)

Hi Patrice,

Actually I keep on lurking here almost every day hoping to see more of your beautiful 3D models. :)
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Patrice Terrier on December 07, 2017, 11:17:51 pm »
Hello Mike, nice to see you again  :)

This one is the real Peugeot Onyx concept model, and what i am trying to do with ObjReader.
As usual, huge amount of work to get close to the original.
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WIP / Re: Peugeot-Onyx (concept car)
« Last post by Michael Lobko-Lobanovsky on December 07, 2017, 10:12:02 pm »
Looks very impressive. Is it still a C4D render?
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Post Your Questions & Comments Here / Re: KVideoPlayer API (madVR interface)
« Last post by Emil Weiss on December 07, 2017, 04:55:00 pm »
i see that VIP64 used much CPU 20 > 30% if move the sprite from Contact Sheet..
How can fix this?

i have the same Problem.
what is the difference between GI_ and GD_

greets
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WIP / Peugeot-Onyx (concept car)
« Last post by Patrice Terrier on December 07, 2017, 03:26:27 pm »
This is my next 3D challenge...

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WIP / Re: GDplus
« Last post by Emil Weiss on December 04, 2017, 09:34:25 am »
Thank you for the Information.

greets
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