Recent Posts

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Many Thanks Patrice for sharing all these pieces of information,

I am going to review your GDImage tutor project to see what I can get out of it .

Enjoy your Week End !
2
Claude,

First of all, welcome to my private forum that is mainly dedicated to 3D (OpenGL), graphic (GDImage/WinLIFT), and multimedia programming.

About BassBox:
It is using Bass.dll from Ian Luck (www.un4seen.com) to handle the audio part,
and OpenGL visual plugins (.dll) to render the audio effects.

The first version (below) was written long ago in PowerBASIC 32-bit.



Then came BasBox Radio written with WinDev 17 in 32-bit.
that is available here.

Then BB64 written with Visual Studio C++ in a mix of 32 and 64-bit.
that is available here.
There is also a plain 64-bit version (VS 2019), available on demand.

And the latest version MBox64 (written in C++) that is mixing several technologies
that is available here.

About the tools that have been used to write the applications.
Most of them are native compilers: PowerBASIC 32-bit, and C/C++ Visual Studio 64-bit
they are required to interface with the core low level API and to write the OpenGL plugins (DLL).

WinDev being not a true compiler it can't be used to write DLL.
Moreover the size of the current WD25 framework is so huge that i still use WD17 to keep it smaller (1/4).

All the codes i am witting are using the core SDK API procedural programming style, because that is the only common denominator understood by all of them.

Thus in short, while WinDev could be handy to create the GUI, it can't be used alone to create real time applications, that must be performed by native true compiled code.

About the polling mode, that would be possible via the use of a central timer, just like what i am doing in my WinDev GDImage tutor project that is available here.
Set Tutor_05 as the main window.

3
First of all, many thanks to Patrice for inviting me to this private forum.

Few words to introduce myself, I am an electronics/software engineer and I am used to deal with microcontrollers and real time systems. A looong time ago, I started to use Windev 16 for a professional usage in an industrial company. Then I bought it for my private projects  and  I am currenty with Windev 20.
I am a passionated engineer and I developped various projects as part of my hobby activities. I found Windev very useful as I didn't invest the time needed to learn C++ and Windows APIs programming (though I can do rather well in C programming IMO). Windev was an easy way to build various projects quickly but as you know it already for sure, it has limitations (btw all systems have pros and cons)

I am currently using Windev to build a UI to communicate with a microcontroller sending commands and exchanging data.  I am working for 2 years now on a very special equipment that is a kind of sophisticated vaporizer and I want to combine it with a generator of audio and visual stimuli. I found your website by googling Windev + Audio.
I downloaded your demo of BassBox and I want to congratulate you for this amazing piece of software. The Wow effect is there, be sure of it !

Coming back to my post, I would like to know if it would be possible to  modify Bassbox settings through a serial line.  My current need would be to be able to adjust the audio volume, change the equalizer settings, switch the visual pattern generators, control a play list and reduce/accelerate the speed of an audio file. In a nutshell to modify the BassBox UI settings based on information received from a slave device.
Just to give you a tentative direction, an idea might be to include in Bassbox a polling routine, that periodically send a command to my system through a serial line, my system being a slave, and based on the answer from this slave, Bassbox will adjust the required setting. Something like that.. :o

looking at it from multiple angles, I understood that there are maybe solutions around Windows APO ? or other softwares that can be controlled through APIs but first usually they don't have a generator of visual patterns and second I am not skilled enough to develop the interface with their API... everybody has his own limits !

My current goal is to develop a proof of concept at this stage. It is a very serious hobby where I invested already a lot of time (and money). The audio/visual part is important but is not the key point of this project.

Happy to know your opinion or recommandations about this or if you have any other potential alternatives  in mind. Any ideas more than welcomed !
And very sorry for this first post that is maybe too loooong...  :D

4
The 3D Model Collection / BAC Mono 2014 (reworked version)
« Last post by Patrice Terrier on November 13, 2020, 04:21:52 pm »
BAC Mono 2014
Author Patrice Terrrier

This is a reworked version of the model posted here in 2016

Note: This model requires ObjReader version 3.00 and above











Note: Attachments are only available to registered users.

5
Post Your Questions & Comments Here / The ONYX model has been updated
« Last post by Patrice Terrier on October 30, 2020, 09:00:12 pm »
The ONYX model has been reworked, and is now on Behance.

The new version is here
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Dedicated 3D board / Re: Nissan Fairlady
« Last post by Patrice Terrier on October 23, 2020, 06:26:49 pm »
The final version has been posted into the car collection.
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The 3D Model Collection / Re: Car
« Last post by Patrice Terrier on October 23, 2020, 06:23:46 pm »
Nissan Fairlady 300ZX
Author Szymon Kubicki (Behance)
https://www.behance.net/gallery/61272953/Nissan-Fairlady-3D-modelling-%28free-model%29

ObjReader version Patrice Terrier

Note: This model requires ObjReader version 3.00 and above









Note: Attachments are only available to registered users.

8
Dedicated 3D board / Re: Nissan Fairlady
« Last post by Patrice Terrier on October 23, 2020, 03:57:27 pm »
All credits goes to you Szymon, i did made another change on the "suede" material to match the new speaker location.
I shall post the final version into the car collection once completed.

I also have an ambient occlusion version (with yellow body), let me know if you want to have it.
9
Dedicated 3D board / Re: Nissan Fairlady
« Last post by Szymon Kubicki on October 23, 2020, 03:50:52 pm »
Works beautifully, I see and appreciate the amount of work that you've out into this project.
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Dedicated 3D board / Nissan Fairlady
« Last post by Patrice Terrier on October 22, 2020, 07:56:34 pm »
Szymon

Have a look at the attachment, this is the body ambient reflection version.

I have fixed a couple of normals + quad errors, i have also moved and textured the audio speaker.

Note: must be rendered with OR. (you can change the music, or drag an audio file of your choice if you prefer).
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