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1
WIP / Re: MediaBox (LAV version)
« Last post by Patrice Terrier on August 18, 2017, 10:05:40 am »
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if your want use zoom.. you can do it self.
I can't see how that could work, without a dedicated function, because the size of the gP.hVideo window must be kept the same.
And KVideo_GetMediaProperty is read only, thus no way to change the settings of video_Width and Video_Height.

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WIP / Re: MediaBox (LAV version)
« Last post by Emil Weiss on August 17, 2017, 06:03:42 pm »
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I have updated the first post of this thread with a new MediaBox.zip (with the full complete project)
ok.. thanks

if your want use zoom.. you can do it self.

use
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BOOL KVIDEOPLAYERDEF(KVideo_GetViewSize)(int OUT *Width, int OUT *Height);or Play with

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gP.aMediaProperty.Video_Width
gP.aMediaProperty.Video_Height

greets
3
Eye Candies / Re: MediaBox
« Last post by Patrice Terrier on August 17, 2017, 05:45:43 pm »
The first post of this thread has been updated with a newer version of MBox64_SRT.zip.

This version has built-in support to display automatically .srt subtitles while playing a video.
It has been enhanced to better perform codepage detection within .srt,
codepage = CP_UTF8, only if there is a BOM header
else
codepage = CP_ACP

In order to use this feature, both the movie and the subtitle file must be into the same folder.
Their name must match exactly, except for the extension.
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WIP / Re: MediaBox (LAV version)
« Last post by Patrice Terrier on August 13, 2017, 08:46:12 am »
For now DirectShow keeps working on Creators, however for how long that is the question.

"Movie & TV" (MF) because of lower CPU impact works also on ARM Platforms, while DirectShow no.
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WIP / Re: MediaBox (LAV version)
« Last post by Patrice Terrier on August 12, 2017, 09:29:10 pm »
Emil

For the sake of comparison i have be playing both MediaBox and MBox64 synchronized exactly onto the same movie frame.

There is absolutly no visual quality difference.

However see the values reported by the task manager.

This is the reason why i wanted to know if switching KVideoPlayer_x64.dll to the latest DirectX could change anything to reduce the memory foot print, or if there is another reason that explains the big difference between the CPU use by DirectShow and Media Foundation.  ???
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WIP / Re: MediaBox (LAV version)
« Last post by Patrice Terrier on August 07, 2017, 02:45:56 pm »
Here is the result of my own test with the MBox64.mp4 video played from local disk.

       
        Processor   Memory      Disk     Network
MBox64     3%       210 Mb    4.1 Mb/s      0
MediaBox   20%      418 Mb    0             0
KVPlayer   18%      370 Mb    0           


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if run in Debug moder the File Close with this mesage
Das Programm "[6296] MediaBox.exe" wurde mit Code -1073740777 (0xc0000417) beendet.
What about a break point in wWinMain to tell me where it occures.
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WIP / MediaBox (LAV version)
« Last post by Patrice Terrier on August 07, 2017, 02:11:28 pm »
Here is the full C++ VS2017 MediaBox project for test purpose.

It has the same scope of features found in MBox64, except for video zooming that is not working, and of course the video engine that is different.

So far the resource used by the LAV version are much bigger than in the MF's, for a same visual quality.
LAV works in synchronous mode, while MF's is asynchronous

In case of trouble, please try to give a detailed description on how to reproduce the problem, thank you!

The latest changed are in patch.zip that must be used after you have installed MediaBox.zip into a new root folder.

KVideoPlayer_x64.zip is the latest video DLL to use with the project (must be unziped into debug and release folder)

...
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Post Your Questions & Comments Here / Re: KVideoPlayer API (madVR interface)
« Last post by Emil Weiss on August 07, 2017, 02:00:35 pm »
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I am just giving you the feedback of what i see, by me there is no visual quality difference between a movie played with "Movie & TV" (MF) and madVR, however the CPU resource being used are very different.
i understand and is not a Problem for me ;)

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or perhaps we could just use the link to my demo for that purpose, as it is a full HD one.
ok i am load it.

greets
9
Post Your Questions & Comments Here / Re: KVideoPlayer API (madVR interface)
« Last post by Patrice Terrier on August 07, 2017, 01:54:56 pm »
Emil

I am just giving you the feedback of what i see, by me there is no visual quality difference between a movie played with "Movie & TV" (MF) and madVR, however the CPU resource being used are very different.

What would be nice is that we could use the same movie for testing purpose, do you have a video url i could use?

or perhaps we could just use the link to my demo for that purpose, as it is a full HD one.
http://www.objreader.com/download/video/MBox64.mp4
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Post Your Questions & Comments Here / Re: KVideoPlayer API (madVR interface)
« Last post by Emil Weiss on August 07, 2017, 01:46:50 pm »
i am Play a  movie (2K)2560x1440 17% CPU and 380MB Ram that is not a Problem for me.
after stop it the ram goes to 21MB

greets
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