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1
WIP / Re: Ariel Atom
« Last post by Patrice Terrier on June 22, 2018, 04:39:28 pm »
Yes, good catch !
2
WIP / Re: Ariel Atom
« Last post by Michael Lobko-Lobanovsky on June 22, 2018, 03:57:49 pm »
map_bump ariel_atom_tread_norm_00.png seems to be missing in the tire material.
3
WIP / Ariel Atom
« Last post by Patrice Terrier on June 21, 2018, 01:07:49 pm »
I did post a new (low polygon) model into the car section.
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The 3D Model Collection / Ariel Atom
« Last post by Patrice Terrier on June 21, 2018, 01:02:03 pm »
Ariel Atom
Original author Unknown.
ObjReader version by Patrice Terrier










Note: Attachments are only available to registered users.
5
The 3D Model Collection / Drone (animation)
« Last post by Patrice Terrier on June 19, 2018, 04:39:00 pm »
Drone
Created by g3ordie (free3d.com)

Note: This model requires the use of ObjReader version 2.52









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6
Get ObjReader & Documentation / ObjectReader versio 2.52
« Last post by Patrice Terrier on June 19, 2018, 01:52:19 pm »
Version 2.52

The full new version has been attached to the first post of this thread.

New features:

- SyncTimer thread function, to replace the classic TIMER API (limited to 60 FPS).
Now the default is to work in turbo mode, using the same resfresh rate than the main display being used (most of the time 75 hz on modern display).

- Animation a new material meta command #rotate rStep, rX, rY, rZ inspired by glRotatef allow to perform individual mesh rotation on any of the 3D axis, the first parameter (angle) is used to setup the rotation speed (it can be either positive or negative to match CW or CCW rotation).

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WIP / Re: Individual Mesh Rotation
« Last post by Michael Lobko-Lobanovsky on June 18, 2018, 07:01:58 pm »
Yes, please do, Patrice.

But if somebody wants the sources, I think it will be reasonable to provide the older mobj.h (the way it was in my latest zip) -- without the attempted #group meta. It isn't working yet as I think it should, so its implementation may change with time, and until then it's going to be just dead code.
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WIP / Re: Individual Mesh Rotation
« Last post by Patrice Terrier on June 18, 2018, 04:57:57 pm »
Mike

Don't you think that we could release officially version #2.52.
New SyncTimer
New #rotate meta
both seems to be quite reliable for now, then i could post updated animated projects showing the rotation feature in context.

Your thought ?
9
WIP / Re: Helios(2) revisited
« Last post by Michael Lobko-Lobanovsky on June 17, 2018, 10:04:17 pm »
The missing material was causing the rotation of the matching mesh, that was indeed a static one that shouldn't rotate. ... boring job to say the least…  :(

Thanks for walking that extra mile, Patrice! Your description will probably help isolate the bug. :)
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WIP / Re: Helios(2) revisited
« Last post by Patrice Terrier on June 17, 2018, 08:37:17 pm »
Quote
Yes, you have to ensure your model is perfect if you want to rotate some of its meshes synchronously.
i didn't change anything into the rotating group, but i had to change slightly the Y offset of the other meshes to make sure that they match exactly the center of the Y rotation axis.

The missing material was causing the rotation of the matching mesh, that was indeed a static one that shouldn't rotate.

To check everything, i started from the rotation group alone, then adding one by one all other meshes, to detect what could be the problem, boring job to say the least…  :(
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