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11
WIP / Re: 336 LRM
« Last post by Michael Lobko-Lobanovsky on August 14, 2019, 06:26:06 pm »
My friend,

Both models are absolutely flawless, thank you very much for sharing!

I'd also put an antenna on top of both roofs and then the only other thing that the vehicles would be missing would be a Mad Max behind each steering wheel! :D
12
WIP / Re: 336 LRM
« Last post by Michael Lobko-Lobanovsky on August 14, 2019, 01:09:10 am »
Incredible! :o
13
WIP / Re: 336 LRM
« Last post by Patrice Terrier on August 13, 2019, 07:00:51 pm »
And here is the reworked Sketfchfab version, with all oddities removed  8)

(BTW, the OR web site FTP problem has been sorted out)
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WIP / Re: 336 LRM
« Last post by Patrice Terrier on August 13, 2019, 09:17:20 am »
Indeed there are 2 versions, one posted on Sketchfab (using the exported .dae format), and an older one from ArtStation (exported in .fbx format).

The problem with the .dae version is the use of different materials for the same meshes, causing overlapping conflicts.

I was forced to import the .dae into Accustrans, and save it as an .obj file, because C4D was unable to process the original Sketchfab file correctly. Once converted to .obj with Accustrans, i had to get rid of all overlapping meshes and sort out the many normal errors with C4D.

I have completed most of this tedious work, and i should be able to produce a custom texture set for the Sketchfab version, this is what i am working on right now  ::)
15
WIP / Re: 336 LRM
« Last post by Michael Lobko-Lobanovsky on August 13, 2019, 08:59:31 am »
The textures look very nice indeed in both incarnations! :)
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WIP / Re: 336 LRM
« Last post by Patrice Terrier on August 11, 2019, 08:12:20 pm »
Here is a preview using my own texture set.

I did put the c4d's render view screen shot, as a matter of comparison (see the glow effect post processing for the cyan front light).
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WIP / Re: 336 LRM
« Last post by Patrice Terrier on August 11, 2019, 11:37:38 am »
Yes, because there was none provided, and i am thinking of using something like Raven.
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WIP / Re: 336 LRM
« Last post by Michael Lobko-Lobanovsky on August 11, 2019, 04:57:24 am »
Are you going to design your own texture set?
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WIP / 336 LRM
« Last post by Patrice Terrier on August 10, 2019, 06:14:10 pm »
I am working on this model from Rust Shake
https://www.artstation.com/artwork/Z5DlqX
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WIP / Re: Buster Drone
« Last post by Patrice Terrier on August 09, 2019, 09:12:13 am »
Thank you my friend!

I have updated the collection with the new bump files, i was using the original Sketchfab normal files, without detecting the error myself.  :)

Indeed i reworked the model to mix it with r3pu, but the animations are not working good when two distinct models are merged together  :(

I still have a problem with the server, i can't update it anymore with FileZilla using FTP, investigating  >:(
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