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91
WIP / Re: ObReader FBO & PP
« Last post by Patrice Terrier on April 12, 2019, 09:22:31 am »
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Does this bloom look better (more veritable) to you?
For me it is hard to say from static images.

So far it looks very close to what i could get already when playing with the "straylight" brightness slider and multilight settings.
(see the attached screen shot, that is preserving more the face details)

However you are doing direct experimentation, thus you have a better clue than myself.

Perhaps could be very handy to use with some specific meshes (for example to enhance glowing light) rather than the whole model?
92
WIP / Re: ObReader FBO & PP
« Last post by Michael Lobko-Lobanovsky on April 12, 2019, 02:35:13 am »
Hey,

Does this bloom look better (more veritable) to you? It doesn't have that "lollypop" color tint any more that you seem to dislike so much...

It has no dedicated shader controls window yet and currently depends only on the current scene brightness setting. (in the snapshots below, 30, 50, and 75 per cent, respectively)
__________________________________________________________

The difference between bloom and glow is that bloom is an incident light effect that emphasizes (over-brightens) the diffuse and specular highlights on the model surface and is thus restricted to that surface. Conversely, glow is a volumetric emissive light effect whereby it is projected out of the model, such as e.g. a glowing neon sign or a rocket jet flame, and into the surrounding air space.
93
WIP / Re: There are many ways to go to Rome.
« Last post by Michael Lobko-Lobanovsky on April 11, 2019, 08:05:20 pm »
This sounds very encouraging indeed. :)
94
WIP / Re: There are many ways to go to Rome.
« Last post by Patrice Terrier on April 11, 2019, 07:44:19 pm »
I am working back on Tor.  8)
95
WIP / Re: ObReader FBO & PP
« Last post by Michael Lobko-Lobanovsky on April 11, 2019, 07:25:02 pm »
My friend,

Re. Falcon above, add here a little fog, depth of field and bokeh, and you'll get the CoD look and feel as seen in your bottom screenie.

The Simpsons, Sponge Bob and Super Mario are toonish but CoD bloom is virtual reality.

Imagine what a sunny day would look like somewhere in the bright hot African savanna or stone-cold snowy Canadian or Russian tundra, or at least how les Champs-Élysées would look deep in the rainy night. Then you'll get the idea of how photorealistic bloom is. ;)
96
WIP / Re: ObReader FBO & PP
« Last post by Patrice Terrier on April 11, 2019, 04:37:00 pm »
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Calling bloom toonish sounds humiliating...

Nothing humiliating there, see the attachments it makes me think about.

Search google for OLYMPUS MONS, BD, anomalie
and CALL of DUTY
97
WIP / Re: ObReader FBO & PP
« Last post by Michael Lobko-Lobanovsky on April 11, 2019, 02:52:12 pm »
Cartoon?! Not one of those screenshots looks anywhere near toonish!

Calling bloom toonish sounds humiliating... :(

(FYI: Do you know how large annual revenue is in the video game industry worldwide? 138 billion US dollars! Video gaming has always been, and still is, the major driving force behind the world's steady progress in computer development and production.)
98
WIP / Re: ObReader FBO & PP
« Last post by Patrice Terrier on April 11, 2019, 01:53:14 pm »
Thanks for sharing.

That could be handy to create cartoon like effects, even if my own preference goes for everything that could be closer to photographic's.
99
WIP / Re: ObReader FBO & PP
« Last post by Michael Lobko-Lobanovsky on April 11, 2019, 12:42:13 pm »
Another simple single-pass PP shader -- "bloom".

No, this isn't "glow". Glow cannot be done in one pass because it involves texture re-scaling and gaussian blurs. Strictly speaking, bloom shouldn't be done in one pass either but it can still be (roughly) emulated in 2D screen space.

Bloom attempts to emphasize brightness of spot highlights in the screen quad. Due to the extreme simplicity of this shader it does currently generate certain sampling artifacts but they can be minimized by adding more elaborate screen texture sampling scenarios.

Also, this shader uses some rough gamma correction and is thus handy for making PBR-like albedo look more "juicy".
100
WIP / Re: ObReader FBO & PP
« Last post by Michael Lobko-Lobanovsky on April 10, 2019, 07:47:44 pm »
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It seems to work fine by me on W10.

Wonderful! :)

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... to please you, as you can see on the attached screen shot.

:D

Your monkey looks pretty BTW. (though mine is only 415KB large and loads in some 0.35 seconds. ;))
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