Wow, this looks amazing, my friend, thank you!

And I appreciate your (rare) experimentation with CrazyBump too.

However, being a sci-fi lover and Elon Mask admirer as I am, I cannot agree with your interpretation of the planet Mars.

- Your geoid (or rather marsoid) normalization is weird or unavailable at all. It's a sphere normalized as a cuboid. I don't know of any SW that can do such queer things. Or you probably spent this last weekend with a logarithmic ruler in hand to normalize it manually.

- Your normal map is all inverted. The martian Grand Canyon became a mountain range, and your "ambient occlusion map" of the planet is most likely a displacement/height map generated from its non-inverted (correct) normal map with shape recognition set at 99.

- There isn't a single minor detail of martian surface that any of those maps would enhance.

I realize this was apparently your first attempt at CrazyBump and the weird result you've got was probably attractive in this particular test case, but normally one would generate all the maps from one particular normal map setting in one session enhancing each map with its own set of options and leaving the normal map settings alone. Whenever the normal map settings change, the other maps should be re-generated accordingly.
Below is my variant of Mars mesh textures. They are just a tad exaggerated but the mesh is going to be transparent and therefore more washy and faded to an extent. That is why we're making the details more prominent to compensate for somewhat lesser sharpness.
Uncomment the
#bump parallax meta (remove the extra leading sharp) to see thousand-miles high and low peaks and abysses. Prefer to observe the planet at a distance that allows the parallax approximation artifacts to be smoothed out. Just for lulz, you may also type
#bump steep and watch the dry planet's sand deserts turn into oceans of fluid clay. Weird but may be handy in some cases, I think.
