Well done my friend !
Thank you Patrice!

I thought you were too busy on other tasks ...
I am from time to time, but it doesn't mean I'm out or I ain't interested any more.

... i sometimes see some of the meshes not being displayed ...
Not any more my friend, not any more! Probably you wouldn't believe me until seen with your own eyes but now flipping/dragging "Event Horizon" or "AB" vigorously across the screen is as easy as a piece of cake, as if they were my Q3Torch or your first OpenGL colored triangle application.

... calcMeshBounds() and isSphereInFustum() could explain this ?
Mesh visibility is indeed controlled by isSphereInFustum() but the artifacts are exclusively due to data bus stalls. The CPU is still waiting to calc it at a new mouse pointer position while OpenGL has already drawn the scene. OpenGL swaps its buffers in a parallel thread out of sync with the CPU
regardless of glFlush/glFinish. My AB would usually lose her sunglasses and a coupla Cokes but never her Mars pack.

But not any more!
i would like to add some more handy informations into the SL display
Sounds like a great plan!
... easy way to retrieve these values without hogging the CPU ?
Just use your "nVIDIA GPU %" and a standard CPU % process counter lookup routine. They aren't going to hog anything
if taken once a second. You would even have a chance to draw your own history graphs (

) without any visible impact on the IPS/FPS rate. I have also moved all function calls completely out of our render procs except the visibility check and pure OpenGL proper, so that the procs are just as fast as they can only be in C code without inline asm. 0% CPU on Onyx, Patrice, and I really mean it!
Does that nVIDIA GPU % would work by you?
Of course it does! Tell you more: I also own a full AMD/ATi Radeon based box running under x64 Windows 7 that's able to cope with ObjReader as well. So if you could find a similar routine for use with a basic ATi GPU driver, we would go real cool with ObjReader's GPU auto detection.
(don't forget to reserve some space for small and neat nVidia/ATi icons
)Now, can you wait a couple of days more until I get FBO up and running too before I send you my mods? The new camera will come the last.