Author Topic: Bugatti Veyron  (Read 4604 times)

Patrice Terrier

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Bugatti Veyron
« on: March 17, 2018, 04:46:12 pm »
Here is how i am working to create the different body parts of the model, using fake colors to better see each mesh sections.

Once everything is looking good, then i can apply symmetry and subdivision surface (requires to use quads for better result).


« Last Edit: March 17, 2018, 07:30:10 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: Bugatti Veyron
« Reply #1 on: March 17, 2018, 07:23:02 pm »
Applying a color set...
Patrice
(Always working with the latest Windows version available...)

Patrice Terrier

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Re: Bugatti Veyron
« Reply #2 on: March 18, 2018, 09:09:38 pm »
I made some good progress...
« Last Edit: March 18, 2018, 09:35:53 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: Bugatti Veyron
« Reply #3 on: March 20, 2018, 09:19:14 pm »
Getting close to full completion...
« Last Edit: March 20, 2018, 09:27:07 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: Bugatti Veyron
« Reply #4 on: March 21, 2018, 12:51:25 pm »
Here is the release candidate version...

Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Bugatti Veyron
« Reply #5 on: March 21, 2018, 05:36:53 pm »
If you want to know my impression, Patrice, I'm frozen in speechless awe.
Mike
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Patrice Terrier

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Re: Bugatti Veyron
« Reply #6 on: March 22, 2018, 11:25:43 am »
Quote
I'm frozen in speechless awe
I have a few more onto my back burner, version 2.5 being such a bless to produce nice looking HP models ;)
« Last Edit: March 22, 2018, 01:53:09 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)