i can see a huge difference with my personnal set of textures 
Yes, and I like it!

And now the robocop's plastic leather suit renders more or less veritably.
On some of the existing models it looks a little too strong, do you think it would be possible to use a new meta command to select the new one rather than the (default) old one ?
Please read my Brief Intro to Simulated 3D Bumpiness in the Tips & Tricks section.
The precompiled ObjReader I sent you uses steep parallax bump mapping, the strongest one of the three even if the hight map isn't available in its
disp(lacement) map channel of this particular model's materials. I think we can introduce two alternative params for the
map_bump directive and thus have three choices: conventional (old) when no param is used,
parallax param for ordinary parallax mode, and
steep for enhanced steep parallax mode.
Bent normal maps may be used on default without any specific parameters even without additional height (a.k.a. displacement) map. Sufficient height information is already pre-baked into the bent normals themselves.