Author Topic: Buster Drone  (Read 5428 times)

Patrice Terrier

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Buster Drone
« on: August 09, 2018, 08:54:55 am »
My friend

Here is the new Buster Drone model, to play with.
The .mtl file is the c4d untouched exported file.

See what you can do with it :)

Patrice
(Always working with the latest Windows version available...)

Patrice Terrier

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Re: Buster Drone
« Reply #1 on: August 09, 2018, 06:40:50 pm »
My reworked version ;)
Patrice
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Michael Lobko-Lobanovsky

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Re: Buster Drone
« Reply #2 on: August 09, 2018, 07:59:49 pm »
This is a real nice try, Patrice! :)

Just let me remind you of one fact on the material colors and lighting interaction.

You're using the AO maps and Ka coefficient in your mat file. While these maps and parameter are in fact utilized to some extent in calculating the material's diffuse color, their contribution is next to negligible and almost unnoticeable regardless of how largely overbright Ka happens to be.

The largest contribution of the AO maps and Ka is made to the ambient component of scene lighting. But your ambient lighting components of the three lights in the scene are zero. I'd say for all intents and purposes, you're just wasting the AO map VRAM and TU. Consider adding some ambient lighting and reducing Ka to a reasonable value within [0.0,1.0]. Then you'll get the shadows to attenuate the bumps and recesses emulated by the model's normal maps.

The overall metallicity may thus become not so evident. Then increase the Ks and Ns coefficients to over-brighten, and possibly reduce the radii of, the model's specular highlights to make the materials look truly metallic again.

(Please excuse me for my humble attempt to give a layman's advice to such a highly professional designer as you are :) )

And while we are at it, I suggest we also use this opportunity to add emissive/glow maps (map_Ke) officially to our materials, TU arsenal, and shader. The time will once come when we have full-blown FBO post-processing and are able to emulate veritable emissive glow. The map_Ke option will then come in very handy. If there's no glow map for a particular non-emissive material, the corresponding TU will just use a default entirely black dummy texture. 8)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: Buster Drone
« Reply #3 on: August 09, 2018, 09:23:41 pm »
Here is the final one i plan to use with the specific 112332.jpg wallpaper.

Code: [Select]
#Light frontAmbient 0 0 0
#Light frontDiffuse 19 67 104
#Light frontSpecular 126 85 73

#Light leftAmbient 19 137 235
#Light leftDiffuse 11 59 97
#Light leftSpecular 122 138 117

#Light rightAmbient 11 59 97
#Light rightDiffuse 0 0 64
#Light rightSpecular 0 139 150

#wallpaper @112332.jpg
#multilight

newmtl drone_glass
#alphatocoverage
Kd 0 0.25 0.75
map_Kd body_albedo.png
Ks 0 0.25 0.75
Ke 0 0.25 0.75
d 0.75
Ns 512
illum 3
refl blackchrome.png

newmtl body
#Ka 2 2 2
#map_Ka body_ao.png
Kd 1 1 1
map_Kd body_albedo.png
Ks 1.5 1.5 1.5
map_Ks body_roughness.png
map_bump body_normal.png
d 1.0
Ns 512
illum 2

newmtl Drone_Turb_Blade_R
#rotate 5 0 1 0
Ka 1 1 1
map_Ka body_ao.png
Kd 0.7 0.7 0.7
map_Kd body_albedo.png
Ks 1 1.15 1.17
Ke 0 0.1 0.12
map_Ks body_roughness.png
map_bump body_normal.png
Ns 96
illum 2

newmtl Drone_Turb_Blade_L
#rotate -5 0 1 0
Ka 1 1 1
map_Ka body_ao.png
Kd 0.7 0.7 0.7
map_Kd body_albedo.png
Ks 1 1.15 1.17
Ke 0 0.1 0.12
map_Ks body_roughness.png
map_bump body_normal.png
Ns 96
illum 2

newmtl leg
Ka 2 2 2
Kd 1 1 1
map_Ka leg_ao.png
map_Kd leg_albedo.png
Ks 1 1 1
map_Ks leg_roughness.png
map_bump leg_normal.png
Ns 256
illum 2
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Buster Drone
« Reply #4 on: August 09, 2018, 10:43:15 pm »
Not bad at all though very far from the SketchFab original render. :)
Mike
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Patrice Terrier

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Re: Buster Drone
« Reply #5 on: August 09, 2018, 11:12:24 pm »
Yep, but my version is intended to be a r3pu's auxiliary ;)
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Buster Drone
« Reply #6 on: August 10, 2018, 12:40:57 pm »
Excellent! :D

Regarding the tangent/bitangent glitch, so far I have only determined that it doesn't depend on the fast approximate functions or epsilons we're using throughout the code. Likewise, it never ever happens with the low-quality normals that ObjReader (forcibly) recalculates itself. It only happens with some high-quality plane normals imported in the models from other 3D editors. These normals belong to the planes that are strictly orthogonal or parallel to at least one of the model's XYZ axes.

Which may mean that our (bi)tangent calc may be incompatible, and doesn't account for some marginal cases, with  certain "ideal" normals imported from the models... :(
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: Buster Drone
« Reply #7 on: August 08, 2019, 07:58:59 pm »
Buster Drone has been added to the collection.
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Buster Drone
« Reply #8 on: August 08, 2019, 08:49:37 pm »
Patrice,

Have you modified it compared to earlier WIP versions?
Mike
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Patrice Terrier

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Re: Buster Drone
« Reply #9 on: August 08, 2019, 09:48:24 pm »
Yes, new rotor blades + new emissive materials.
« Last Edit: August 08, 2019, 09:53:08 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Buster Drone
« Reply #10 on: August 08, 2019, 10:48:36 pm »
Patrice,

I have a very strong suspicion that the model's normal maps are inverted. The seams should be recessed but they are too obviously bumping out...

Try these two normal maps below; I think they fix that glitch.

P.S. Hmm, and the zip contains a C4D version of the model...
« Last Edit: August 08, 2019, 10:51:56 pm by Michael Lobko-Lobanovsky »
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: Buster Drone
« Reply #11 on: August 09, 2019, 09:12:13 am »
Thank you my friend!

I have updated the collection with the new bump files, i was using the original Sketchfab normal files, without detecting the error myself.  :)

Indeed i reworked the model to mix it with r3pu, but the animations are not working good when two distinct models are merged together  :(

I still have a problem with the server, i can't update it anymore with FileZilla using FTP, investigating  >:(
Patrice
(Always working with the latest Windows version available...)