Thank you for the tongueless head Patrice but I don't quite like the new balls. They look too industrial in the cabaret environment.

I've added a few very final touches of my own:
1. The face and body have been separately
re-normalized smoothly to eliminate the ugly creases below the chin and around the nose, on the latex shoulders, and on the balls of the
dentelle.
2. The face specular map
HarleyC_Face_S.tga has been restored. This made the lips too bright, so I've darkened them to deeper red to control the excessive gloss. Frontal diffuse and specular light components have been somewhat increased to compensate for the specular map effect.
3. The eye normal map has been rolled back from Harley_n to
Harley_Eye_n.png to reinstate the waviness of sclera surface. To make it visible, the
cornee d has been reduced to
0.4.
4. The right-side
grelot has been
texture remapped to move the seam from its right side to the left. Now it is practically invisible behind the specular spot, and
les grelots look a bit different from the front like they in fact should.