Yes,
The materials in this model are insane. I bet most of them are procedural lighting and shadow casters, hence all these trashy semi-transparent surfaces...
I asked about normal map baking because before you start to decimate the model (I think without decimation, we won't be able to run it in ObjReader), it would be reasonable to generate hi-res normal maps to be used on the resultant low LOD...
Do you think this crazy building in the background is worth keeping in the model? There's not a single texture to it BTW.
