Author Topic: Oblivion bubble ship  (Read 25234 times)

Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #60 on: September 28, 2018, 10:17:10 pm »
:D

Seriously, I think both the pilot's seat backs and the pilot should be made perhaps 20% taller.

This pilot will not be able to reach the switchboard above his head.
Mike
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Patrice Terrier

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Re: Oblivion bubble ship
« Reply #61 on: September 29, 2018, 07:31:59 pm »
Ok, now he should be able to reach the switchboard.  8)
Patrice
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #62 on: September 29, 2018, 08:52:57 pm »
Yyyesssss! :D
Mike
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Patrice Terrier

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Re: Oblivion bubble ship
« Reply #63 on: September 30, 2018, 05:38:55 pm »
Here is the pilot for the flying version, that was a tedious work, and even if not perfect i think the result is much better than an empty cockpit.

And i think it is the only one mixing the drone + the flying Bubble ship (even without Tom)

Everything is running at 75 FPS by me (that was a true challenge to keep this model to only 6238962 indices !!!)

« Last Edit: September 30, 2018, 05:52:34 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #64 on: September 30, 2018, 05:51:40 pm »
Patrice,

In your WIP model's drone, please delete the mesh called gun_domes_dark. Its horizontal planes have improper UV's and consequently, improper AO mapping. Delete the existing gun_domes_dark_AO.png texture that the mesh uses.

Substitute the deleted mesh with the one that's zipped below and has its UV's fixed, and use it with the AO map that comes in the zip. The map also fixes a few ugly AO seams.

More fixed AO textures will come in due time.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #65 on: September 30, 2018, 05:55:13 pm »
Yes Patrice,

The model looks very rich and very original. :)

(Please do what I asked above and resend me the .OBJ file)


P.S. I have 15FPS only. ???

On the brighter side, I have collected the sum I need for a new GTX 1060 Ti with 6GB VRAM. Will buy one next week. :)
« Last Edit: September 30, 2018, 06:11:37 pm by Michael Lobko-Lobanovsky »
Mike
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #66 on: September 30, 2018, 06:24:42 pm »
Yesss, thanks a lot! :)

I'll be adding a few more fixed AO maps when I have them all ready.

Thank you for the great work you've done, my friend. The model looks really cool, and it was fun to see its progress. :)
Mike
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Patrice Terrier

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Re: Oblivion bubble ship
« Reply #67 on: September 30, 2018, 06:27:25 pm »
Quote
On the brighter side, I have collected the sum I need for a new GTX 1060 Ti with 6GB VRAM. Will buy one next week.

Great !!!

Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #68 on: October 01, 2018, 12:57:06 am »
OK Patrice,

Overwrite a few of your AO maps with the ones from the zip, and the drone will now look almost as perfect as the bubble ship. 8)

But it was one heck of a f**k indeed to do all this via manual motion blur and grayscale noise... >:(
Mike
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Patrice Terrier

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Re: Oblivion bubble ship
« Reply #69 on: October 01, 2018, 11:02:48 am »
Thank you, the drone junctions are almost perfect now !

I am thinking of posting the 2 versions: static and flying.

I plan to try AO on the static version to emulate a true ground shadow...

« Last Edit: October 01, 2018, 11:04:23 am by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #70 on: October 01, 2018, 12:20:10 pm »
It's my pleasure to be of help. :)

I am thinking of posting the 2 versions: static and flying.

By all means, Patrice. Both models deserve their own place in the collection.

Quote
I plan to try AO on the static version to emulate a true ground shadow...

I'm afraid you aren't going to succeed. AO (and its approximate calc) applies to closely spaced surfaces like e.g. room wall corners, or vents, or ducts. The bubble ship's hull is too far away from the ground to visibly shadow it under the parallel directional lighting used to bake the AO maps. You'll need one or more nearby point or spot lights added to the scene to cast sharp enough shadows on the ground. (that's how light maps are baked)

So far your artificial "shadow" mesh looks like the best approximation of veritable penumbra shadow cast on the ground.
Mike
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Patrice Terrier

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Re: Oblivion bubble ship
« Reply #71 on: October 01, 2018, 12:45:53 pm »
Here is what i got, and it looks rather good to me…

Ka 0.0754310002326965 0.0754310002326965 0.0754310002326965
Kd 0.75 0.75 0.75
Ks 0.15 0.15 0.15
map_Kd mb.png
map_bump neutral_bump.png
map_Ka plate_AO.png
Ns 225
illum 2

Note: I am merging the cockpit of the flying version into the static's.
« Last Edit: October 01, 2018, 02:38:21 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #72 on: October 01, 2018, 04:10:48 pm »
Hehe no,

This AO map doesn't fit into my copies of your static bubble ship. You've probably got some later WIP version of that model.

OK I'll wait till you publish the models in the Collection. :)
Mike
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #73 on: October 01, 2018, 07:40:31 pm »
(My brand new 6GB VRAM nVidia GTX 1060Ti has just arrived. Will install tomorrow.)

8)
Mike
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Michael Lobko-Lobanovsky

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Re: Oblivion bubble ship
« Reply #74 on: October 01, 2018, 07:46:57 pm »
Actually, you don't need the shadow.png map in the static bubble ship zip any more. ;)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)