Mike
The main difference between C4D and Blender, is the default background color used in the AO texture.
Blender uses white, C4D's black.
However the Blender GUI is so much complex compared to C4D, indeed i couldn't figure how to use it

I have also a pixel tolerence in C4D, however that's not enough, the only way to solve the issue is to rework the texture with PSD using the layer outline with white color, to antialias the border section.
This is what i am doing now...