Author Topic: Animated Backgrounds?  (Read 623 times)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #45 on: May 23, 2019, 06:07:53 pm »
Yes, I somehow overlooked that possibility. I rarely use my PCs for recording or playback activities these days. I have more than 300 kg of reel-to-reel, cassette and CD audio recorders and players, vinyl LP turntables, amplifiers, speaker cabinets, mixers and other related stuff for that at my disposal. ;D
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #46 on: May 25, 2019, 07:54:44 am »
Wake up, my friend! :D

It's time to enjoy a night flight to ... Mars! :D

I tweaked the shader to work with one buffer and noise texture. It is heavy, but I limited its FPS to 20 so it won't use more than 50% of my GPU at full screen.

Use your mouse to look around as you fly. :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1419
    • zapsolution
Re: Animated Backgrounds?
« Reply #47 on: May 25, 2019, 10:03:23 am »
Thank you, thank you, thank you!

That one, was first on my list for our starship models.

Bravo mon ami !
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #48 on: May 27, 2019, 01:56:03 pm »
Here are some more shader toys for you to play with. :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1419
    • zapsolution
Re: Animated Backgrounds?
« Reply #49 on: May 27, 2019, 02:27:48 pm »
I don't think that these are suitable with the existing models, however thanks anyway !

Do you have already translated the FBSL code to work in OR ?
(i would like to select those that better fit with the existing 3D collection)

http://glslsandbox.com/e#54329.0  done
http://glslsandbox.com/e#54000.2  done
http://glslsandbox.com/e#54001.2  done
http://glslsandbox.com/e#53999.2  done
http://glslsandbox.com/e#53836.0  done
http://glslsandbox.com/e#53816.2  done
http://glslsandbox.com/e#53666.0  done
http://glslsandbox.com/e#52820.0  done
« Last Edit: May 28, 2019, 01:08:46 am by Michael Lobko-Lobanovsky »
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #50 on: May 27, 2019, 07:50:54 pm »
I'm still in the process of doing it. I'm also cleaning the sources of some deprecated and unused stuff.

I think we're in need of another editor panel for our shaders. The problem is there may be two shaders working concurrently now: a design or fancy mode shader and a PP shader, and yet more than one PP shader will be allowed to run concurrently in the future. Thus, the tool window option has become insufficient because OR doesn't know exactly which shader we're going to fine-tune when pressing the Ctrl button.

So, we need a panel to the right of the splitter that would host a scrollable list of sections with controls for each shader in the system like what we have in discrete popup tool windows now. It could be your homework for the immediate future once you get my mods for merging.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #51 on: May 27, 2019, 10:32:53 pm »
Re. new shaders:

No problem, my friend, though those sources are definitely not so rich, and the shaders, not so sophisticated.

Catch the first batch below: :)


(BTW what can you say about your GPU usage figures in full screen? Are they comparable to mine?)
« Last Edit: May 27, 2019, 10:36:23 pm by Michael Lobko-Lobanovsky »
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #52 on: May 28, 2019, 01:08:19 am »
... and here's the second batch. :)

Note that in Tori, mouse drag controls light flare position rather than viewing angle. The control is however lame and inaccurate.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1419
    • zapsolution
Re: Animated Backgrounds?
« Reply #53 on: May 28, 2019, 10:23:39 am »
Voronoi 32%GPU 60FPS
Sirenian Dawn 49%GPU 21FPS
BlueSpace 35%GPU 60FPS
Tori 43%GPU 60FPS
RedHot 45%GPU 32FPS
PurpleSpace 34%GPU 60FPS
Moebius 20%GPU 60FPS

I am using the task manager for the GPU%, and FRAPS version 3.5.99 build 15618 for FPS.

Note: FBSL is a 32-bit application, we may get different results in 64-bit (hopefully better).
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1280
Re: Animated Backgrounds?
« Reply #54 on: May 28, 2019, 01:25:25 pm »
Thank you for the feedback!

Overall, our readings are pretty close, plus or minus. The GPU load is generated by shaders entirely within the GPU alone by its internal microcode regardless of CPU bitness. So, I don't think it will depend noticeably on whether the parent app is 32 or 64 bits, interpreted or natively compiled. The number of parallel processors in the GPU, video data bus width/throughput, and VRAM technology are more important factors that may differ from chip to chip, especially between different generations.

OTOH the other GPU brands like ATi or Intel may yield a yet much more significant spread due to more fundamental differences in their GPU architecture and instruction sets.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1419
    • zapsolution
Re: Animated Backgrounds?
« Reply #55 on: May 28, 2019, 02:27:36 pm »
With nVIDIA the 64-bit OpenGL drivers are faster than 32-bit.
Patrice
(Always working with the latest Windows version available...)