Author Topic: There are many ways to go to Rome.  (Read 101 times)

Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #15 on: February 12, 2019, 03:54:47 pm »
How would you live for three weeks without a computer close to you  :o  ;)

Oh Patrice,

Don't you say that! I'm in panic and everything keeps falling out of my hands. I'm not actually scared as I know I need that treatment anyway and I can't avoid it.

But I hate losing three weeks of my life for that sick and silly hospital environment of decay and entropy... :'(
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #16 on: February 12, 2019, 04:01:58 pm »
WM_COPYDATA is a high priority message.

Here is the complete BB64 VS2010 project, altogether with the PowerBASIC bridge code (BBP.bas)
« Last Edit: February 12, 2019, 04:13:32 pm by Michael Lobko-Lobanovsky »
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #17 on: February 12, 2019, 04:14:14 pm »
Thank you, my friend! Now I've got me something to play with tonight. :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #18 on: February 12, 2019, 04:23:50 pm »
Forgot to say how to use it:

Use drag and drop of one or several folder(s) with audio files.
click with the left or right mouse button to switch from one plugin to another (when plugin is enabled, or it will change the background).
To move from one song to another press on the auto/hide arrow (sprite object).
To move within the song use the small yellow animation seek pointer.
To adjust the audio level click on the dot line above the word BASSBOX.
You can setup the equalizer from the popup menu.

BB64 was my first real GDImage/WinLIFT 64-bit application ever written in C++ with Visual Studio.

« Last Edit: February 12, 2019, 04:35:17 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #19 on: February 12, 2019, 04:41:52 pm »
Thank you! :)

BB64 was my first real GDImage/WinLIFT 64-bit application ever written in C++ with Visual Studio.

Oh, I wasn't really going to criticize... ;D
Mike
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Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #20 on: February 12, 2019, 05:14:41 pm »
Quote
Oh, I wasn't really going to criticize
You better to do it, because i am very proud of this little player that has many advanced features, and is a great example of DWM and GDImage compositing, especially when playing mp3 with embedded album cover(see how the image is dithered).  ;D
« Last Edit: February 12, 2019, 05:21:30 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #21 on: February 12, 2019, 05:41:12 pm »
... i am very proud of this little player ...

No, then I'd rather not. :)

The proggie is in fact a cute little thing to play with even though I personally wouldn't call modern technologies a "hi-fi sound". :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #22 on: February 12, 2019, 06:32:42 pm »
Yes for the purist, mp3 has never been considered as hi fi, but it is the standard for connected device.
I have an AMAZON ALEXA to listen within more than 50 000 000 audio files, go figure  8)

But i have also a height channel GIGAPORT to play HI FI multi track recorded in audio studio by my friend Bob Stratton. ;)

Patrice
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Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #23 on: February 12, 2019, 06:58:16 pm »
Ok, here is the container, i have used a magenta brush color for the purpose of the video.
This container would be the parent to host the zoom control components.

I am creating now a new Tor project (Tools ObjReader), with all related zoom component to use inside of the container.
My idea is to put the resulting binary in the same folder than OR, just like a new dll.
« Last Edit: February 12, 2019, 07:27:54 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #24 on: February 12, 2019, 10:12:20 pm »
Quote
My idea is to put the resulting binary in the same folder than OR, just like a new dll.

OK, and if anything goes wrong, we can always try and turn it into a genuine DLL. :)
« Last Edit: February 13, 2019, 03:30:05 am by Michael Lobko-Lobanovsky »
Mike
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Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #25 on: February 12, 2019, 10:18:23 pm »
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OK, and if anything goes wrong, we can always try and turn it into a genuine DLL.
Yes, that is idea behind the scene, and anyway i need to create a specific version for OR using the existing folders and populating the contact sheet with each of the model textures each time we load a new model.
Patrice
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Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #26 on: February 13, 2019, 05:36:27 pm »
Tor is going to take shape... :)
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #27 on: February 13, 2019, 06:02:48 pm »
Good luck! :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: There are many ways to go to Rome.
« Reply #28 on: February 13, 2019, 06:18:44 pm »
What are the icons you would like to see on the rubber band?
Just give me their tooltip description, i shall take care of the icons myself.
Patrice
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Michael Lobko-Lobanovsky

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Re: There are many ways to go to Rome.
« Reply #29 on: February 13, 2019, 07:00:56 pm »
Sorry Patrice, not now. It's already 9 pm here and I'm going off line.

See you later, my friend! :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)