but you never told me what you think about the five PP shaders that are there in OR so far?
To say the truth, i have a hard time to figure how they can enhance the appearence of my existing 3D models.
"Brightness/contrast", i couldn't see any difference between On/Off (indeed very slight)
"Hue/saturation", same as above.
"Sepia", i can see the color change, but if i want a sepia effect i can create the texture accordingly, or change the color settings.
"Vibrance", same as above.
"Vignette", same than for Sepia.
My friend take no offense on my comments, but i rather want FBO effects to serve the existing models with
mesh specific like the long awaited, glow, blur, and shadow.
I know that animation will come next, and that would be another great addition.