Author Topic: gltf  (Read 159 times)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
gltf
« on: May 09, 2019, 06:34:06 pm »
I am challenging myself with this
https://sketchfab.com/3d-models/battle-damaged-sci-fi-helmet-pbr-b81008d513954189a063ff901f7abfe4

Rebuilding everything from scratch in C4D R20...
« Last Edit: May 09, 2019, 07:03:22 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #1 on: May 09, 2019, 08:21:54 pm »
Cool! :D But where did you get the model? It isn't downloadable from SketchFab, and Babylon.js gives a clue to only the .glTF itself but no associated .BIN and textures... ??? all the assets! :D

I think the JPEG that goes under the name roughness.jpg is in fact a multi-layer map with more layers to it than just "roughness". It should have one more layer called "metalness". The green-blue coloration proves it.

Photoshop it into two grayscale images of blue and green channels and call them "roughness" and "metalness". Use SketchFab's Model Inspector to determine which is which. 8)
« Last Edit: May 09, 2019, 08:48:25 pm by Michael Lobko-Lobanovsky »
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #2 on: May 09, 2019, 08:41:53 pm »
Hehe, actually I was able to snatch all of the glTF model assets from Babylon.js! :P ;D 8)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
Re: gltf
« Reply #3 on: May 09, 2019, 08:42:18 pm »
The source is available of GitHub glfl models.
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #4 on: May 09, 2019, 08:54:42 pm »
BTW here's the link to the modern glTF importer/exporter plugin for Blender.

It's nice to have it in store just in case.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
Re: gltf
« Reply #5 on: May 11, 2019, 09:39:08 pm »
I have completed the basic meshes, now i shall start to work on textures…

Added:
And here is my damaged texture.
« Last Edit: May 11, 2019, 11:40:19 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #6 on: May 12, 2019, 12:56:53 am »
WOW! That fracture looks beautiful! :-* 8)

Are we going to have a glowing holographic plastic visor or anything of the sort?
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
Re: gltf
« Reply #7 on: May 12, 2019, 11:01:06 am »
Quote
Are we going to have a glowing holographic plastic visor or anything of the sort?

YES  ;)

See the wip attachment.
« Last Edit: May 12, 2019, 06:47:10 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #8 on: May 12, 2019, 06:29:19 pm »
Awesome work! :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #9 on: May 12, 2019, 06:48:41 pm »
Got it!

Can I have the blue HUD too? I overwrote the old one while copying... :-[
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #10 on: May 12, 2019, 06:59:29 pm »
Can you try and get this entire crease a little better tessellated (subdivided to be more circular but with the crease preserved)? This one looks too crude and angular for a model of such quality. ::)
« Last Edit: May 12, 2019, 07:01:23 pm by Michael Lobko-Lobanovsky »
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
Re: gltf
« Reply #11 on: May 12, 2019, 07:17:47 pm »
This is WIP isn't it…

Here is my original circular HUD (i don't know if we are speaking of the same)



« Last Edit: May 12, 2019, 07:21:48 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #12 on: May 12, 2019, 07:41:21 pm »
Thank you! I just liked the original bluish one better than pure green. :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1181
Re: gltf
« Reply #13 on: May 13, 2019, 09:23:38 am »
Hive a nice day, my friend! :D
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1336
    • zapsolution
Re: gltf
« Reply #14 on: May 13, 2019, 08:28:10 pm »
Here is the release candidate version…

Added:
I think that the "black.png" wallpaper is better for that model.
« Last Edit: May 13, 2019, 09:23:54 pm by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)