Author Topic: Serenity  (Read 9150 times)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #15 on: June 05, 2019, 11:00:11 pm »
Close to full completion…
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #16 on: June 06, 2019, 10:09:49 am »
Are we going to see proper insignia on the ship's hull? ;)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #17 on: June 06, 2019, 11:46:20 am »
So far i made a version with my own landing gear...
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #18 on: June 06, 2019, 12:07:47 pm »


"I'm an artist, and that's how I see it"(c)  ;D
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #19 on: June 06, 2019, 09:33:37 pm »
Stickers...
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #20 on: June 06, 2019, 10:34:42 pm »
Nice... :)

Are you sure there should be such a "sticker" on top of the ship's hull?

Probably you could use the blueprint attached below to derive a good quality "SerenitY" inscription in white letters across the round decals with Chinese glyphs. There's one written in black at the bottom left corner of the blueprint.

And one more thing: those side bays above the wings with jets have two very suspiciously looking shadows on their floors. The low poly model I have has two arms with clamps protruding from each bay on both sides of the model right above where those shadows are. The arms are evidently intended for deploying the shuttle that Serenity carries in its insides. (see "Shuttle Deployment Arm" in the blueprint below)

Weren't those shadows generated by similar arms that for some reason are now missing from your model? ;)
« Last Edit: June 06, 2019, 10:36:45 pm by Michael Lobko-Lobanovsky »
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #21 on: June 07, 2019, 06:35:57 pm »
Here is the release candidate version.

That was a long and hard piece of work…  ::)
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #22 on: June 07, 2019, 07:32:14 pm »
Why do you call it a release candidate?!

It's... it's... it's... MAGNIFICENT!!! :o 8) :-*

Thanks a million for your hard work, my friend! :)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #23 on: June 08, 2019, 02:59:52 pm »
The official version has been released, with a few more details and rotor animation.
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #24 on: June 08, 2019, 03:46:06 pm »
Thank you, my friend, your work is flawless!! :)

I took the liberty to edit the Collection message title because it read "Starfury" instead of "Serenity".

And here's how I'm seeing it on my screen: (cannot go full screen at 100% GPU ;))
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #25 on: June 08, 2019, 04:05:18 pm »
With such animated background we need some more reactor animation, just like what i did for Oblivion.
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #26 on: June 08, 2019, 04:26:00 pm »
Hehe, and you say -- final...  ;D
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #27 on: June 08, 2019, 04:30:29 pm »
I think in future, we might also need separate dedicated sets of controls (you know, brightness/hue/saturation/filtering and some such stuff) for the background and the model... 8)
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

  • Administrator
  • *****
  • Posts: 1980
    • zapsolution
Re: Serenity
« Reply #28 on: June 08, 2019, 07:30:06 pm »
Here is the one with the extra jet animation, but i don't know if it's worth it…

Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

  • Administrator
  • *****
  • Posts: 1481
Re: Serenity
« Reply #29 on: June 08, 2019, 07:49:34 pm »
It's pretty cool and very nice looking. I l-l-l-love it!! :-*
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)