... the resolution is too low to spend time on it.
This is evidently due to the original FBX using dynamic tessellation of curved surfaces that the OBJ exporter translates into editable polies too coarsely. It is a typical deficiency of cheap and careless OBJ exporters; they translate Besier control points into poly vertices literally rather then accept the user's parameter to set how smooth the interpolation between the control points should be (i.e. how many polies the user wants the curved surface to be approximated with).
See below how Autodesk's original FBX Review viewer interprets the curves. The top screenie exemplifies literal translation of control points, the bottom one, smooth interpolation between the control points.
Funny that the Wavefront Object Specification allows both Besier curves and NURBS surfaces to be encoded precisely in the OBJ files.
