Author Topic: Lunar Rover Vehicule  (Read 12470 times)

Patrice Terrier

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Lunar Rover Vehicule
« on: March 19, 2016, 10:13:28 am »
I am converting that one from a max project done by Hameed Nawaz.

I am using an official NASA photography to get more close to the original.



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Patrice
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Michael Lobko-Lobanovsky

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Re: Lunar Rover Vehicule
« Reply #1 on: March 19, 2016, 04:12:42 pm »
Looks cool! :)
Mike
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John Spikowski

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Re: Lunar Rover Vehicule
« Reply #2 on: March 20, 2016, 12:45:41 pm »
Yeah, can't wait for the final with the Patice special touch.

Patrice Terrier

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Re: Lunar Rover Vehicule
« Reply #3 on: March 21, 2016, 07:03:40 pm »
There seemed to have been several LRV Wheel type.

Hameed Nawaz chooses the one from the top right, and i choose the one from the top left.



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Patrice
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Michael Lobko-Lobanovsky

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Re: Lunar Rover Vehicule
« Reply #4 on: March 22, 2016, 11:27:28 am »
Mike
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Patrice Terrier

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Re: Lunar Rover Vehicule
« Reply #5 on: March 23, 2016, 09:45:10 pm »
I am not too far from the final stage.

As usual, there was much more work than i espected.
ObjReader is not very permissive, especially when using high zoom value, and inspecting meshes individually




Console details



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« Last Edit: March 23, 2016, 09:56:38 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Lunar Rover Vehicule
« Reply #6 on: March 24, 2016, 08:26:21 am »
ObjReader is not very permissive, especially when using high zoom value, and inspecting meshes individually

Most of free models on the net are usually low-poly snapshots of much more accurate originals that the designers prefer to keep private to their portfolios or are made available only as commercial DLC. Unless such a low-poly LOD is equipped with adequate normal maps baked from its original high-poly parent that the renderer is able to properly utilize, good-quality renderers will not be able to display the low-poly model correctly, actually revealing and stressing all the artifacts due to the missing geometry.

Attempts to improve compromized low-poly LODs through subdivision/retriangulation/renormalization usually result in a considerably higher poly count with still less precision than in the original high-poly prototype, and the resultant models turn out to be a derivative work, rather than an accurate reconstruction, of the initial high-poly originals.

Yet the results of your arduous handiwork are truly amazing. :)
Mike
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Patrice Terrier

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Re: Lunar Rover Vehicule
« Reply #7 on: March 24, 2016, 08:44:10 pm »
From the top to better see the solar cells.



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Patrice
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Michael Lobko-Lobanovsky

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Re: Lunar Rover Vehicule
« Reply #8 on: March 25, 2016, 06:06:39 am »
 ;D
Mike
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Michael Lobko-Lobanovsky

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Re: Lunar Rover Vehicule
« Reply #9 on: March 25, 2016, 07:41:02 am »
Patrice,

Just for your reference, here's the original lunar rover model rendered in its native environment with 3DS Max' physically based raytracer. The high-quality production render took nearly 45 minutes to complete by the 4 worker threads on a genuine 3GHz quadcore i5 CPU with 8GB of RAM.

As you can see, the wheel guard shields should be substantially more maroonish, rather than yellowish like in your ObjReader renders (see also the genuine lunar vehicle wheel pictures you uploaded earlier).

Just let me know if you'd like to have more finely detailed renders as well.
Mike
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Patrice Terrier

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Re: Lunar Rover Vehicule
« Reply #10 on: March 25, 2016, 07:33:24 pm »
Mike

Thanks for the heads-up, ATTITUDE has been fixed and the color of the wheel covers has been made more maroonish :)

The model has been posted in the Object collection, i did several changes to the original but they will be hard to detect for somebody who can't access/display the native 3ds max file.

I have attached to this post the "moon.png" that can be used for background wallpaper with it.

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« Last Edit: March 25, 2016, 08:35:27 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: Lunar Rover Vehicule
« Reply #11 on: March 25, 2016, 09:06:02 pm »
Examples of texture error that most people will never detect without ObjReader ;)

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Patrice
(Always working with the latest Windows version available...)