Author Topic: OpenGL texture animation  (Read 4619 times)

Patrice Terrier

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OpenGL texture animation
« on: June 02, 2023, 11:42:05 am »
This C++ 64-bit Visual Studio 2022 demo, is the transcription of a WinDev project writtten in 2021,
and posted on the PC-Soft repository here:;glimage-opengl-textures

The animated textures are stored in \X64\Release\resource folder

As soon as you start OpenGL programming, it is essential to be able to use quality textures.
Mipmapping, variable opacity, anti-aliasing are all techniques used to produce professional quality 3D renderings.
GDImage supports all of these techniques to produce textures of any size, from the following image formats:
tga, dds, bmp, tif, tiff, dib, gif, ico, jpg, jpeg, png.

You can change the texture on the fly using Explorer's drag and drop.
The window has 2 textures, one for the fixed background and the other opaque or using variable opacity which can be manipulated with the mouse.

Note: The default texture is using a GDImage PNG animation.

« Last Edit: June 02, 2023, 11:51:11 am by Patrice Terrier »
(Always working with the latest Windows version available...)