Author Topic: OpenGL texture animation  (Read 1029 times)

Patrice Terrier

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OpenGL texture animation
« on: June 02, 2023, 11:42:05 am »
This C++ 64-bit Visual Studio 2022 demo, is the transcription of a WinDev project writtten in 2021,
and posted on the PC-Soft repository here:
https://repository.windev.com/resource.awp?file_id=281474976711144;glimage-opengl-textures

The animated textures are stored in \X64\Release\resource folder

Description
As soon as you start OpenGL programming, it is essential to be able to use quality textures.
Mipmapping, variable opacity, anti-aliasing are all techniques used to produce professional quality 3D renderings.
GDImage supports all of these techniques to produce textures of any size, from the following image formats:
tga, dds, bmp, tif, tiff, dib, gif, ico, jpg, jpeg, png.

You can change the texture on the fly using Explorer's drag and drop.
The window has 2 textures, one for the fixed background and the other opaque or using variable opacity which can be manipulated with the mouse.

Note: The default texture is using a GDImage PNG animation.

« Last Edit: June 02, 2023, 11:51:11 am by Patrice Terrier »
Patrice
(Always working with the latest Windows version available...)