Here is the original monobloc STL file, that was using a wrong format, that i fixed first with the help of the free Windows "3D Builder", before i could import it into c4d to recreate all the individual assets, and start adding the missing ones plus the textures creation done in PhotoShop.
I would like to produce ground shadow like in "3D builder", do you have any suggestion?
I have been able to produce VIDEO using the nVIDIA "ShadowPlay" utility, with ObjReader in maximized mode, because it is the only way to capture the OpenGL view port with this utility that is written first to capture Direct 3D games.
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