Author Topic: DreamMovie  (Read 52384 times)

Patrice Terrier

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Re: DreamMovie
« Reply #45 on: January 09, 2017, 08:34:21 am »
Mike

If you unload the gem stone animation, then the memory footprint should be much lower.

The gem stone animation is one of the biggest i have, 30000×500 pixels in 32-bit, go figure.
It is used for stress test purpose, but in the final version you will be able to select another animation, or even none.
I could also load/unload animation while playing a media.

I plan also to add D&D to browse for image collection.

I have not found yet how to unload Media Foundation from memory, next on my todo list.
« Last Edit: January 09, 2017, 12:26:28 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: DreamMovie
« Reply #46 on: January 09, 2017, 08:02:42 pm »
Mike--

Could you check this new build running Video full screen, to see the auto/fade of the widget controls, when there is no mouse activity.

There is a delay of 3 secondes before the effect starts.

...
« Last Edit: January 10, 2017, 12:22:04 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #47 on: January 10, 2017, 01:59:39 am »
Sure Patrice,

Sorry for being out for a while due to some problems with my primary monitor's power on/off micro switch button. The times when you could take a transistor in your hand and look at it as if it were a Martian tripod are long gone. Again, senile hand tremor is hard to fight. :)


[UPD] Hehe the transition is cool! :)  However if you maximize the window right after you launch the app while there's nothing loaded in it yet, the progress track is expanded but the thumb button stands still where it is as if about 25% of the track were already played back.
« Last Edit: January 10, 2017, 02:29:55 am by Michael Lobko-Lobanovsky »
Mike
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Patrice Terrier

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Re: DreamMovie
« Reply #48 on: January 10, 2017, 08:59:50 am »
Thanks for the UDP, i was not aware of it. I have found also another one, and i shall post a new build once fixed.

Rather than fading the alpha channel, i could have moved down the widgets, but fading was my choice because it couldn't be done with {standard} Windows controls.  ;)

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Patrice
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Patrice Terrier

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Re: DreamMovie
« Reply #49 on: January 12, 2017, 11:46:17 am »
Mike--

Here is a new build.



- New background set, to select from.
- Image D&D
- Loop mode
- New png components in the resource folder, to change the pannel widgets.


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« Last Edit: January 12, 2017, 08:24:30 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #50 on: January 12, 2017, 07:04:01 pm »
Got it!

(The woofer is a killer! :D )
Mike
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #51 on: January 12, 2017, 09:51:29 pm »
Can we change the animation to be played in the gP.hGDImage window on the fly yet? I see the ani-PNGs can be D&D'ed there but, unlike the original "interlude", they don't seem to be animated.
Mike
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Patrice Terrier

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Re: DreamMovie
« Reply #52 on: January 12, 2017, 10:27:55 pm »
that would come in a next build, as well as recursive D&D of an image folder.
« Last Edit: January 12, 2017, 10:29:28 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: DreamMovie
« Reply #53 on: January 15, 2017, 07:58:33 pm »
Mike--

Here is the pre-release version.

You can change/select the interlude animation using the auto-hide edge arrow(s).
It can also be used to move from one media to another, when using folder D&D (recursive search).
(not done yet with images).

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« Last Edit: January 16, 2017, 12:33:58 am by Michael Lobko-Lobanovsky »
Patrice
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Patrice Terrier

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Re: DreamMovie
« Reply #54 on: January 16, 2017, 07:49:10 pm »
Mike

I made a last minute change, please download again  8)
Patrice
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #55 on: January 18, 2017, 02:07:02 am »
Done,

But when dragged-and-dropped, ani-PNGs seem to fail to replace the interlude: they aren't animated nor are they saved as a preferred interlude to be launched next time the app starts. Is this the expected behavior?

Otherwise the app is beautiful, as always. :)


[UPD] Oh no Patrice,

That tumbler is OK only against the metallic background, otherwise it's entirely out of place here! I'm feeling like I'm back in Red Russia again... ;)
« Last Edit: January 18, 2017, 02:29:21 am by Michael Lobko-Lobanovsky »
Mike
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Patrice Terrier

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Re: DreamMovie
« Reply #56 on: January 18, 2017, 05:39:10 pm »
Quote
But when dragged-and-dropped, ani-PNGs seem to fail to replace the interlude
While i could do it, so far i didn't meant to use ani-PNG's by D&D.
They could be copied on the fly into the resource folder, and added to the ANIM_LISBOX, but then i should also provide a way to remove those you do not want to keep, or perhaps ask the user what to do with it.
Have to think of it...

Quote
That tumbler is OK only against the metallic background
I do not understand, what do you call the tumbler ?
« Last Edit: January 18, 2017, 05:46:12 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #57 on: January 18, 2017, 07:36:32 pm »
Got it!


I do not understand, what do you call the tumbler ?

Sorry for that inadvertent confusion.

Oxford Dictionary, item 4: "A pivoted piece in a lock that holds the bolt until lifted by a key."; and

Merriam-Webster Dictionary, item 3a: "A movable obstruction in a lock (such as a lever, latch, wheel, slide, or pin) that must be adjusted to a particular position (as by a key) before the bolt can be thrown.":



Picasso's girl was also a tumbler:



and IIRC the Batmobile was called Tumbler too:



but what I actually meant was a heavy-duty army-style electrical toggle switch:




:)
« Last Edit: January 19, 2017, 02:52:27 am by Michael Lobko-Lobanovsky »
Mike
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Patrice Terrier

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Re: DreamMovie
« Reply #58 on: January 18, 2017, 10:00:23 pm »
you could use the attached one if you prefer, or one of you own :)

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Patrice
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Michael Lobko-Lobanovsky

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Re: DreamMovie
« Reply #59 on: January 18, 2017, 11:05:28 pm »
PERFECT!!!

But Patrice, please please make it switch ON to the right, and OFF, to the left...
Mike
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