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Oblivion bubble ship
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Topic: Oblivion bubble ship (Read 28571 times)
Patrice Terrier
Administrator
Posts: 1983
Oblivion bubble ship
«
on:
September 04, 2018, 10:22:55 am »
I did find a nice (and clean) version of the Oblivion bubble ship model by T.Flex.
https://sketchfab.com/models/c1e71fbff8b346d48f7f16f6f30dc11e
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Patrice
(Always working with the latest Windows version available...)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #1 on:
September 04, 2018, 10:29:54 am »
Cool though not very exact, material-wise.
Now the problem is where do we get Tom Cruise to pilot it?
(
Tom Cruise
)
Mike
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Patrice
(Always working with the latest Windows version available...)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #2 on:
September 04, 2018, 10:34:13 am »
Here is one that shouldn't be too hard to fit within the cockpit.
And you can even use the TOM CRUISE head if you want
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Patrice
(Always working with the latest Windows version available...)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #3 on:
September 04, 2018, 03:30:54 pm »
Here is a first reworked WIP version, with duplicated meshes, and glass artefacts removed.
The mtl file is the one directly exported from C4D, with just the global #alphatocoverage directive added to display correctly the transparent cockpit parts.
«
Last Edit: September 06, 2018, 05:39:44 pm by Patrice Terrier
»
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #4 on:
September 04, 2018, 03:55:34 pm »
Thanks for sharing the model!
I'm seeing absolutely no artifacts on the cockpit glass. Why should we use A2C here at all?
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #5 on:
September 04, 2018, 06:58:49 pm »
Quote
I'm seeing absolutely no artifacts on the cockpit glass. Why should we use A2C here at all?
because i have removed them, some parts of the glass were overlaping the cockpit cage.
But we can remove A2C
BTW i did put the pilot inside of the cockpit (now i am looking for a new head)
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #6 on:
September 05, 2018, 12:03:16 am »
Oblivion Bubble Ship Take-Off
Oblivion Bubble Ship Real Materials & Assy
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #7 on:
September 06, 2018, 01:52:14 am »
I can hardly help you with this model, my friend, but just in case you would like to fly your bubble ship over some post-apocalyptic earth landscapes, I made a few fair resolution screenies (adjusted to 1920x1080 px) from the movie. I think some of them might go well as the model wallpapers.
Just please remember the movie bubble ship had the exact same finish that drone 166 had.
«
Last Edit: September 06, 2018, 02:31:17 am by Michael Lobko-Lobanovsky
»
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #8 on:
September 06, 2018, 07:50:40 am »
Currently i am reworking the meshes, and creating a new set of textures while playing the movie to better match the original (no more yellow color), and i am also adding a few rotations here and there...
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Patrice
(Always working with the latest Windows version available...)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #9 on:
September 06, 2018, 03:27:33 pm »
What i have been able to achieve so far...
«
Last Edit: September 06, 2018, 05:32:28 pm by Patrice Terrier
»
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #10 on:
September 06, 2018, 04:27:14 pm »
Patrice,
This looks AWESOME!!!
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #11 on:
September 06, 2018, 05:38:53 pm »
Still a WIP
, but for safety purpose, it is better to have a copy elsewhere
«
Last Edit: September 06, 2018, 09:28:23 pm by Patrice Terrier
»
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #12 on:
September 06, 2018, 09:11:12 pm »
1. This IS awesome!
2. Hehe no, the console doesn't seem to have UVs suitable for the console_board texture.
3. The tank and main hull textures have different UV scale. Both should have the scale of tank texture.
(scale up the main hull UV tex unwrap to be twice bigger along both U and V)
4. If you switch off textures and turn the engine axle invisible, you will see some elliptic part that performs presumably illegal rotation.
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Oblivion bubble ship
«
Reply #13 on:
September 06, 2018, 09:25:18 pm »
Probably this set of screenies can aid your texturing effort.
«
Last Edit: September 06, 2018, 09:39:25 pm by Patrice Terrier
»
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Patrice Terrier
Administrator
Posts: 1983
Re: Oblivion bubble ship
«
Reply #14 on:
September 06, 2018, 09:30:57 pm »
Here is another backup...
«
Last Edit: September 06, 2018, 09:39:02 pm by Patrice Terrier
»
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Patrice
(Always working with the latest Windows version available...)
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