This is a merger of two low-quality scanned models. Its only reason to exist is heavy post-processing that's so weird it distracts the oserver's attention from the model's innumerous deficiencies.
The weirdest thing of all is this model uses, hehe, PBR shading in a totally unrealistic scene...

I texture mapped it just to see if OR would be good enough to mimick the SketchFab renderer under similar circumstances when equipped with the FBO and PP technology.