Mike
I do not have LightWave, thus i did from my best with what i have at my disposal, starting from the FBX version.
As for the meshes/bounding spheres check, Objector has it written in assembly for speed reasons but its C equivalent is pretty speedy too and it might be easily incorporated in ObjReader if you so wish.
Yes, i would be glad to have it also in ObjReader, but could you explain me more what you mean about "meshes/bounding spheres", as far as i understand it, this is more suitable for animation purpose, am i right?
I have attached to this post, the untextured version of the Prometheus landing version that i have converted to OBJ, altogether with the specific walpaper i am using with it.
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