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Mesh rotation
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Topic: Mesh rotation (Read 20366 times)
Patrice Terrier
Administrator
Posts: 1992
Re: Mesh rotation
«
Reply #15 on:
August 04, 2019, 07:43:26 pm »
Here is Servo_skull, another (partial) Sketchfab animation…
See the original there:
https://sketchfab.com/3d-models/lord-inquisitor-servo-skull-8fc2f297b1434e6b9491d60e3b23c719
for the missing animations.
«
Last Edit: August 04, 2019, 08:39:02 pm by Patrice Terrier
»
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Mesh rotation
«
Reply #16 on:
August 04, 2019, 08:08:13 pm »
VERY COOL, THANKS FOR SHARING!
(but wheel3 placement needs to be slightly adjusted; it stands too close to the skull and its flaps tend to get buried)
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
Patrice Terrier
Administrator
Posts: 1992
Re: Mesh rotation
«
Reply #17 on:
November 12, 2019, 07:23:26 pm »
"Servo Skull" has been added to the collection with one more wheel animation, and a complete set of ambient occlusion textures.
It works in "demo" mode using a specific audio file
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Patrice
(Always working with the latest Windows version available...)
Michael Lobko-Lobanovsky
Administrator
Posts: 1481
Re: Mesh rotation
«
Reply #18 on:
November 12, 2019, 08:54:01 pm »
Thank you, Patrice!
Colors and lighting seem much more vivid now. I especially like the new glass meshes.
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Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)
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