Yes, I've noticed all the mods and I appreciate them, especially the jets and red lights. They are a killer!

Now i have to figure what to change with the legs to have a real flying version 
Professionally, the rotule+legs assy should be rigged with a triped skeleton so that the legs could be posed using rotation gizmos.

But since we aren't seeking the easy ways (hehe), we should obviously split the front legs into two distinct meshes. The back leg should be lifted a little in parallel with the fuselage, and the front legs, rotated backwards on both sides of, and parallel to, the back leg.
(see the picture below)I think this will also need some adjustments to the
rotule_ext and
rotule_lisere meshes.