Author Topic: Emissive  (Read 6099 times)

Patrice Terrier

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Emissive
« on: January 23, 2019, 05:46:02 pm »
Working on emissive material
« Last Edit: January 23, 2019, 07:02:22 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #1 on: January 23, 2019, 06:48:30 pm »
!!! AWESOME !!! :o
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: Emissive
« Reply #2 on: January 23, 2019, 06:55:23 pm »
There is still a missing pilot in the cockpit, but the result is already looking so good that i couldn't resist to post the WIP...
Patrice
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #3 on: January 23, 2019, 07:07:58 pm »
!!! AMAZING !!! 8)
Mike
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Patrice Terrier

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Re: Emissive
« Reply #4 on: January 23, 2019, 07:46:46 pm »
And here is another one from my back burner.
Patrice
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Patrice Terrier

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Re: Emissive
« Reply #5 on: January 23, 2019, 09:46:51 pm »
Here is a WIP of the other model.
Patrice
(Always working with the latest Windows version available...)

Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #6 on: January 23, 2019, 10:57:23 pm »
Very, very nice! :)

However I have a rather strong feeling that both models' normals weren't baked from a higher-res LOD but rather hand-painted in Photoshop as-is. That's why the orientation of bumps and cavities isn't uniform throughout each model as seen in the material surface inspection mode. Yet the overall look is good enough, and emission, excellent. Let's leave the normals alone as they are. :)
Mike
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Patrice Terrier

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Re: Emissive
« Reply #7 on: January 24, 2019, 03:24:00 pm »
I may have found a solution for the normal texture that looks more crisp to me, coming soon...
Patrice
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #8 on: January 24, 2019, 10:04:21 pm »
But there's no body_bump there at all? :o

No, I'm sorry but I'd rather use the original body_bump than neutral_bump. This all aluminum bumpless spaceship might look exceptionally good to those who haven't seen it bumpy. But that's not my case, so I've added the original bump map as my personal preference. ::)
Mike
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Patrice Terrier

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Re: Emissive
« Reply #9 on: January 24, 2019, 11:15:21 pm »
There are too many errors in the original, but i have a better compromise on my back burner, i still have a few things to fix that should be done by tomorrow.
« Last Edit: January 24, 2019, 11:20:34 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #10 on: January 24, 2019, 11:34:21 pm »
Looking forward to seeing it in 3D! :)
Mike
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #11 on: January 25, 2019, 10:22:17 am »
!!! OUTSTANDING !!! 8)

Now tell me how you managed to fix the normal map. :)
Mike
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Patrice Terrier

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Re: Emissive
« Reply #12 on: January 25, 2019, 01:24:25 pm »
I managed to do this with Photoshop, i first converted body_KA to RGB, then i used the NVIDIA filter.

That was the only way to get thin lines and small details on flat surfaces, without all the normal errors from the original texture set.

« Last Edit: January 25, 2019, 01:35:05 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: Emissive
« Reply #13 on: January 25, 2019, 01:29:51 pm »
The results are very impressive indeed, thanks a lot for sharing your effort!
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)

Patrice Terrier

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Re: Emissive
« Reply #14 on: January 25, 2019, 01:34:18 pm »
You can try also with the attached Crazybump version.
Patrice
(Always working with the latest Windows version available...)