Author Topic: VULTRAN Aventi  (Read 371 times)

Patrice Terrier

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VULTRAN Aventi
« on: July 07, 2019, 07:15:06 pm »
Working on that model from Lee Rosario (and fixing many errors)

Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #1 on: July 08, 2019, 03:14:50 pm »
Should be very impressive once completed. :)
Mike
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #2 on: July 09, 2019, 10:45:12 pm »
Here is the original Blend model, to compare with the OR version once completed ;)
« Last Edit: July 10, 2019, 02:37:25 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #3 on: July 10, 2019, 10:42:03 am »
Thank you! :)

This is how it looks in ObjReader now with CSAA anti-aliasing. The red tint is due to brightness/contrast PP applied to suppress too high material brightness that Blender exports when the model is designed to be rendered with the Cycles renderer.

The material file has not been modified in any way except textures were added where available. The textures embedded in the model are attached in the zip below.

The model exported from Blender directly to OBJ doesn't seem to display any geometry flaws, so frankly, I don't really see any reason for "fixing many errors"...
« Last Edit: July 10, 2019, 02:37:00 pm by Patrice Terrier »
Mike
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #4 on: July 10, 2019, 02:19:16 pm »
Quote
I don't really see any reason for "fixing many errors"...


Just a few of them...

Check for the text symetry on the two side of the bike (once seating on the bike, the left side is good, but the right side is wrong).
Look at the leather mesh, it is full of errors.
There are missing sculptures on both front and back tire, and with their correponding leds.
Grid alignments are totaly unreal, especially the one from the back panel.
If you look closely to the dashboard, you will see that it is full of pictograms matching a car thermic engine.
etc.

Some of these oddities are even worse in version 3, look at the ridiculous front wheel direction, and tell me how you would drive such a bike?
« Last Edit: July 10, 2019, 07:09:19 pm by Patrice Terrier »
Patrice
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #5 on: July 10, 2019, 02:40:12 pm »
Here is a screen shot of what i have done so far...
Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #6 on: July 10, 2019, 04:21:02 pm »
... look at the ridiculous front wheel direction, and tell me how you would drive such a bike?

LOL but Mr Lee Rosario is only a concept designer and not a real motorcyclist, after all...  ;D

Of course you're correct, my friend! Now that you've pushed my muzzle into my own sh#t I, as a true master of my words, have nothing left to do but take them back. :D

P.S. I'm assuming you've learned how to extract the maps embedded in a blend?
Mike
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #7 on: July 10, 2019, 07:04:19 pm »
Quote
I'm assuming you've learned how to extract the maps embedded in a blend?
Yes, but i have created my own texture set for the purpose of symetry with better checker board quality and color.

Here is my first release candidate OR version.

« Last Edit: July 16, 2019, 09:10:39 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #8 on: July 11, 2019, 05:07:05 am »
Very cool!  8)
Mike
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #9 on: July 11, 2019, 09:48:50 pm »
Brake discs are totaly wrong, and misaligned.  >:(
Patrice
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #10 on: July 16, 2019, 08:55:35 pm »
Here is the newest release candidate version, that was a long process...
(many reworked meshes for the purpose of decimation, and more realistic wheels)
« Last Edit: July 17, 2019, 09:51:54 pm by Patrice Terrier »
Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #11 on: July 16, 2019, 11:15:49 pm »
Patrice,

I don't want to sound nit-picking but this is the exact case when a genuine normal map should be baked from the rubber tires before decimation and then applied to the decimated tire mesh instead of the neutral_bump map that's there now. Those decimated tires look awfully poor with those random normals... :(

(the DL speed is terribly slow tonight, ca. 140KB per second... :o)
Mike
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #12 on: July 17, 2019, 11:41:59 am »
I have sent a message asking why the speed is so slow, waiting for the answer...

About the tire details, this is because i have used accutrans rather than the c4d version that is x 2.5 bigger.
I shall add AO to the tires in the final version.
Patrice
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Patrice Terrier

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Re: VULTRAN Aventi
« Reply #13 on: July 17, 2019, 08:39:33 pm »
Here is a screen shot of the final C4D version.

So far, no answer about the download speed problem  ???
Patrice
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Michael Lobko-Lobanovsky

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Re: VULTRAN Aventi
« Reply #14 on: July 17, 2019, 08:59:23 pm »
The models looks great from this distance! :)

Still, I will be able to tell you my final impression only when I can lay my hands on it and scrutinize it under ObjReader's light sources.

Re. DL speed, I can't say definitely but judging by how long it took my browser to restore the above screenshot thumbnail to its full size, it still remains low.
Mike
(3.6GHz Intel Core i5 Quad w/ 16GB RAM, nVidia GTX 1060Ti w/ 6GB VRAM, Windows 7 Ultimate Sp1)