Author Topic: Amilcar C6 WIP  (Read 6560 times)

Szymon Kubicki

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Amilcar C6 WIP
« on: October 17, 2020, 08:52:38 pm »
Here are some screenshots of my current work in progress, a high poly Amilcar C6 from 1928. The aim is to create an impression of a barn find, dusty & rusty - we'll see how it pans out (for now I'm just using some generic bump and roughness maps, but final texturing will probably be done in Substance Painter). The geometry is 95% ready and it's mostly unwrapped. I'd like use this model to learn rigging, so it'll add to the time needed to finish it, but still I think November / December is realistic. With heavy texturing, it could be a nice object to play with in OBJ Reader.
« Last Edit: October 17, 2020, 09:01:16 pm by Szymon Kubicki »

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #1 on: October 17, 2020, 10:09:47 pm »
Astonishing work Szymon, it looks very promising, shall be probably one of your greatest model !!!

Thank you for giving me the chance to see it first !

Patrice
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Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #2 on: January 07, 2021, 08:16:44 pm »
Hello!
The Amilcar will soon be rendered in a high poly form - I'm working on the shaders and lighting now. Trying to decide whether bright background works better than dark.
However, there are still some modeling bugs that I need to fix before final rendering...
« Last Edit: January 11, 2021, 10:41:26 am by Patrice Terrier »

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #3 on: January 07, 2021, 08:57:23 pm »
In my opinion the brighter mode would help to better see the details.

How large is the current 3D file (blend, c4d, fbx), and how many vertices, indices, meshes in it ?

Thank you for the preview!
Patrice
(Always working with the latest Windows version available...)

Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #4 on: January 07, 2021, 09:36:43 pm »
Thank you for your suggestion!
The C4D file is 287 MB, a bit over 2,7 mln vertices. I expect the mid poly version to end up around 300k verts.

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #5 on: February 11, 2021, 10:30:05 am »
The high poly works just fine in OR, however i have to make several changes to the C4D project in order to convert the missing corona materials into OR textures.

I am using this link to better figure what to do:
https://www.bonhams.com/auctions/20099/lot/220/

The current size of the OR .obj file is 597 Mb, with 60 meshes and 60 materials.

Here is a rough screenshot of what i have done so far.

Patrice
(Always working with the latest Windows version available...)

Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #6 on: February 11, 2021, 11:35:53 am »
Looking good! It's awesome how OR manages to cope with such a polygon count.

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #7 on: February 11, 2021, 01:30:41 pm »
Your Amilcar is not a problem for OR (i have much larger model), it can render it in animated mode at 75 FPS.

Your model meshes are absolutly perfect, and after merging them i only found 2 normal errors to fix.

See the attached screenshots with my custom texture set.
« Last Edit: February 11, 2021, 09:09:56 pm by Patrice Terrier »
Patrice
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Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #8 on: February 11, 2021, 09:28:49 pm »
Gorgeous ! Now I think I should have made the rear end of drivetrain, at least the differential, to make the model look more complete internally...
I see that you have placed the color logo on the tire sidewall at the same spot as the embossed logo - that makes sense, although in reality they are in different places (and to be honest the embossed sign that I placed on the displacement map should be different from the color logo, but I have not found sufficient reference pictures of it, unfortunately).

75 FPS ! This sounds like a dream (I am comparing it to 5 hours per image that I was getting from Corona and my CPU). Incredibly impressive, really.

Big thanks for sharing your results !
« Last Edit: February 11, 2021, 09:36:34 pm by Szymon Kubicki »

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #9 on: February 11, 2021, 10:23:12 pm »
Szymon

Here is a quick video using lighting animation to better see the OR real time ambient occlusion in action.

watch real time video

« Last Edit: February 11, 2021, 10:38:27 pm by Patrice Terrier »
Patrice
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Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #10 on: February 11, 2021, 10:33:53 pm »
Thank you !
Very satisfying to watch :)

Patrice Terrier

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Re: Amilcar C6 WIP
« Reply #11 on: February 11, 2021, 10:37:55 pm »
BTW about the tires, i have removed the flat part, to allow individual mesh rotation if ever we decide to put a pilot in the car ;).
« Last Edit: February 12, 2021, 09:34:40 am by Patrice Terrier »
Patrice
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Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #12 on: February 12, 2021, 07:47:30 pm »
if ever we decide to put a pilot in the car ;).

That is an interesting idea (although admittedly challenging).

I have just seen the final images of the PLEXI project - I love the x-ray effect !

Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #13 on: February 13, 2021, 11:04:39 am »
Thank you, I will gladly have a look !

Have a nice day :)

Szymon Kubicki

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Re: Amilcar C6 WIP
« Reply #14 on: February 14, 2021, 09:33:19 pm »
It is very interesting for me to see the modifications you have made to the model - thank you for sharing !
I loaded it into ObjReader and it works perfectly well, I like the result :)